Elf Creek Games | Honey Buzz | Board Game | Ages 10+ | 1-4 Players | 45-90 Minutes Playing Time

£5.495
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Elf Creek Games | Honey Buzz | Board Game | Ages 10+ | 1-4 Players | 45-90 Minutes Playing Time

Elf Creek Games | Honey Buzz | Board Game | Ages 10+ | 1-4 Players | 45-90 Minutes Playing Time

RRP: £10.99
Price: £5.495
£5.495 FREE Shipping

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Description

When a player recalls their bees, they may also “scout for nectar”. This gives players one free movement with their foraging bee, but unlike in with the Forage action, they don’t get to take pollen or nectar. As you continually expand your hive, you’ll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There’s only so much nectar to go around, and finding it won’t be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves

The gameplay in Honey Buzz revolves around your personal hive which you create from hexagonal tiles. Each tile has two hexagons and every player starts the game with the same tiles arranged in the same shape. There is also a field where different types of nectar are laid out in a grid. Each player has one bee token that can move around and collect nectar throughout the game. New Bee: Add a bee from the bank to the nursery. The next time you recall your bees, this new one is added to your supply. DELUXE ENGLISH EDITION - The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop. Decree: This is a wild and allows you to do any of the other actions, however, you have to pay to take decree tile from the Hive Board.Decree. This acts as wild allowing you to take one of the other 5 actions already mentioned. It costs five coins to take it but gives you some flexibility in gameplay options. What I really like about Honey Buzz is how the actions work. It’s a worker placement game in that you are placing your worker-beeples to get tiles, but the actual actions you get from this might not be immediate. This can either be great allowing for super combos, or tortuous as you watch your opponent beat you to the action you want to take. This delayed action mechanic reminds me a bit of Tzolk’in, a worker placement game where the player’s actions happen when they remove their workers. This comparison is a compliment to Salomon’s design. I really enjoy when designers take a concept we are familiar with and find a new way to implement it. Did you know that honey bees are the only insect that produces food eaten by humans? They also pollinate over 80 percent of our cultivated crops. And in turn, we’ve decimated the honey bee population in the last 50 years. It seems like they’ve had enough. Each player begins with a player aid, board, 4 starting hive tokens, 10 beeples, a forage and fan token. Beeples and coins are assigned based on starting player.

Out in the woodlands, players’ forage tokens will move around from flower to flower, gathering nectar and pollen. Pollen is a side currency that can be sold on the market. Nectar can only be added to your hive if you have an open cell that is structured properly to hold it. For example, wild honey can be held in a cell constructed from 3 tiles, like so: Final Score: 3.5 Stars – Well produced euro game with an unexpectedly important spatial puzzle. The delayed gratification of triggering actions later is interesting, even if it leads to some longer turns throughout the game. Forage: move your foraging bee up to one space to collect nectar or pollen. If you want to move farther you must pay a coin for each additional space. To collect nectar, you must have the correct completed cell for that type of nectar. Depending on how you place tiles, different nectar cells will be formed.

New Release Board Games

Components. I have the standard edition of Honey Buzz and I am impressed with all the care and work that went into this one, I can’t imagine how much better the deluxe is! The tiles, the beeples and especially the honey pieces! The honey is the squishy, tactile goodness that you didn’t know you needed and will love to play with the whole game! As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves. Honey color. I like that the tokens are honey colored but I would have liked a little more variety in them to make it easier to differentiate. It really seems to be a small thing, but it makes it a little tougher for new players on their first play.

Whereas acacia honey can only be held in a cell meticulously formed from 5 tiles in this arrangement: Constructing more complex cells like this not only let you make more valuable honey, but they also let you take more actions simultaneously when the cell is complete. But the tradeoff is they take longer to construct. Fall Flavors is an expansion that introduces five new modules for Honey Buzz. You can mix and match to add these modules to the game in any combination!_x000D_ Forage– Move your bee token in the field and, if possible, collect the nectar token and place it in your hive. I quite like this game. If you want proof, all you have to do is spend 50 minutes of your precious time watching me do a full playthrough of Honey Buzz. But just in case you don’t want to do that, I can also give you the highlights here. Of course, completing a cell isn’t just about what nectar you are getting but also taking the actions around the cell. Keeping in mine each 2-hex tile has the action on only one of the hexes and the other is blank. If you position the action-side adjacent to the empty cell, you’ll get to perform that action. But in doing so your future completed cells will offer fewer actions. So it’s important to have the right actions at the right time, not necessarily just having as many as possible.

Session Overview

What it definitely isn’t is a cute little game about adorable bees making delicious honey. I mean, it is, except for, you know, the cutthroat capitalism. What there is though is a lot of strategy. And most of that comes from the interaction between your tiles and the actions you can take. The bulk of the game is centered around creating empty cells and filling them with nectar, but there is a lot to consider when doing so as the tiles you choose will dictate your actions later in the game. And that really does sum up our experience with Honey Buzz. It’s a gorgeous game – the production value is through the roof and the artwork and color palette makes it sit brilliantly on the table. We got the deluxe version so some of our components were upgraded, though to be honest, aside from the acrylic nectar tiles none of the upgrades really felt like they particularly improved the experience of engaging the game (the upgraded nectar tiles sit higher than the surrounding hive, creating more visual distinction and making it slightly easier to see your nectar in the hex grid of your hive). The base game still features plastic blobs for honey, wooden Beeples, thematic & distinct coin denominations, and plenty of lovely, colorful art. Except for the pollen baskets, these are standard components & inserts The rest of the components are also great. The artwork is interesting, the player colours are fun, and the honey is … appetizing? The tokens for honey honestly look like gummy candies. While I think this is fun, it’s definitely something you need to look out for if you have young kids. Even I, an adult who knows better, have been tempted by these tasty looking pieces. A configuration card is chosen so that all players take their 4 hive tokens and place them in the configuration to start. The nectar tiles are placed randomly in the field and each player placed their forage token on the field board to begin.

The start of the game is a little slow, as you only have one worker bee. If you are the third player in a 3-4 player game, it immediately limits your options. If you want to place a bee to claim the same hive tile as someone else, you must place one extra beeple in a “beeline”. The game really does build up in pace as you start to recall workers and in turn give birth to more worker bees. Totally agreed! Especially once you take into account that the structure of the cell also determines what sort of nectar it will gather, and therefor honey it will eventually produce.Sweetwater Grove is all a buzz, with honey on the lips and minds of all the woodland creatures. Thanks to the hard work of accountants like you, the Queen’s honey stand is up and running. But now fall has arrived, and winter is coming! Her Majesty has given Her workers new responsibilities: harvest and sell fruit from the fall crop, decorate the hive with colorful autumn leaves, cap and store nectar for winter, and send retiring workers to be honored at the harvest festival before the sun sets on Sweetwater Grove. So strike up the waggle dance, it’s time for business!_x000D_ The challenge in this one comes with trying to decide how and when to build the empty cells on your board. You need to rush towards making the ones you need for the Queen’s contests but you also need to balance out what will give you good choices in the market. I love the multi-step planning in this game which makes it a real challenge as you try to make the right decisions moving forward. There are quite a few different ways to gain victory points as you play this one, and I have seen players try different approaches well. Next players will use the tile they acquired to expand their hive. The hive pieces must connect yellow edge to yellow edge only. When the new hive tiles are placed, they will sometimes form an empty cell which is a hexagon surrounded on all sides. Once that empty cell is created you activate all the actions on tiles that touch that cell. That’s often a misleading metric. When there are various difficulty levels broken up into easy, standard, and hard categories, I typically start at the bottom and work my way up. It takes time, yet there are some cases where the easiest level feels more like a tutorial. There isn’t much of a challenge, yet I imagine that’s always different for everyone! In Honey Buzz, players play the role of one of an accountant bee, charged by the Queen to help set up some economics to produce and sell honey to the creatures who keep trying to steal not for themselves. Your job is to help expand the hive, make nectar to help produce honey and sell those to the bear market. Only the top architect will fly to the top and be the head of this new economic empire in the woods of Sweetwater Grove!



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