Games Workshop 99070102005" Death Guard Biologus Putrifier Miniature

£10.995
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Games Workshop 99070102005" Death Guard Biologus Putrifier Miniature

Games Workshop 99070102005" Death Guard Biologus Putrifier Miniature

RRP: £21.99
Price: £10.995
£10.995 FREE Shipping

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Heldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw • Fire Lord • Doom Wing Wings: Since this is essentially ATSKNF , it’ll be interesting to see if it’s Death Guard only or propagates over to the rest of CSM when they get a book. I could go either way, the flavour here is quite Death Guard specific.

Recruiting from the toxic world Barbarus, the Death Guard prided themselves on their hardiness, their indomitability, and their resistance to pain. They fought in the foulest of warzones, prosecuting the most uncompromising and gruelling sieges through swamps poisoned by industrial waste, trenches filled with radioactive contaminants, or jungles alive with alien plagues. Wielding a scythe the size of a dreadnought, he has the melee capability you would expect, while Feel No Pain 5+ and a 4+ invulnerable save from the Barbaran Plate, together with the Toughness and Wounds of a Land Raider make him very durable. Death Guard bring other defensive abilities to the field, too. Daemon engines like the Myphitic Blight-Hauler and Foetid Bloat-Drone have a 5+ invulnerable save. The stratagem Cloud of Flies is a potent defensive buff: for 1CP it grants one of your units the Stealth core ability during your opponents’ shooting phase, inflicting a -1 to hit penalty. Don: It seems like the only reason to run Cultists in a DG army is to have really cheap units to perform actions. There are a few things you’ll notice looking at units in the book that apply to multiple units in different slots:It’s a solid list, and a few of them can be given to squad champions via a Stratagem. Deadly Pathogens Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

x10 plastic components are all you need to assemble a Biologus Putrifier clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles. Toughness boosts. All of the Chaos Space Marine units with T4 now have T5 in the book, so Chaos Lords, Possessed, and Sorcerers in Terminator Armour got a nice boost to their durability. Ok, let’s talk about the new ones. Here are my votes for the seven best new Death Guard stratagems: Despoiled Ground (Battlefield Supremacy): (end game scoring) This secondary gives you four conditions to score points off of at the end of the game: The Warlord Traits in the Death Guard codex have all changed but maintain their feel from the 8th edition codex. A few especially cool ones are:The Plague Surgeon, though in the narrative more concerned with curating new strains of disease than healing anyone, can return a destroyed bodyguard model to the unit he’s joined during the Command Phase with his Tainted Narthecium. He’s also able to join a unit with another character, and his ‘Diseased Healing’ allows him to return up to three lost wounds to a wounded character within 3″.



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