JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

£24.145
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JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

JoJo's Bizarre Adventure Dio Brando Cosplay Costume Men Halloween Carnival Anime Jacket Pants Complete Set Yellow

RRP: £48.29
Price: £24.145
£24.145 FREE Shipping

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Description

s.j.C d.s.2B s.5A>5B 214s.A/B/C 214s.A/B/C - The beginning of this combo is the hardest part as it requires a very precise dash after the jump-in. If Jotaro is in s.OFF he is not as scary for DIO. A lot of his jabs are slower than DIO's and its easier to pressure him due to his weaker options. This loop will NOT drop randomly due to the IPS and is considered the easiest infinite in the game. However, while it may be the easiest infinite it still isn't easy. It still requires you to know how to negative edge and dash cancel, and to do that quite fast and consistently for the loop not to drop.

In stand off, your best anti air moves are 5A+236S, 5B+236S and 2B, these are sleeper moves for a lot of DIO's. The hitboxes are great for hitting opponents out of the air at specific angles and you can cancel it into 236S right on hit for extra damage. The hard part comes from knowing at which angle the enemy is jumping from and using the correct punish. 2B is for opponents right above you, 5A and 5B are for opponents coming in from an angle. 5A can also be used as a tech chase if the opponent is right above you but it is a bit riskier. A lot of matchup strategy from normal Kakyoin carries over to New Kak, watch out for his nets and 50/50 setups, try to standcrash with air mudas if you can. This can be canceled into s.214A/B/C x2, as well as tandem. [tandem cancel requires prior execution of s.214+A/B/C [install]]

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Remember to cancel your dash as it wont work otherwise and always go for 3 2A's as it gives you enough time to recover from the 214A.

DO NOT whiff 236C, s.623A/B/C on B.Pol, or any moves with long recovery since he WILL deal massive damage to you with 236AA super. This matchup is not good for DIO, having meter and ALWAYS landing your combos is your only chance against an experienced Kakyoin player.After knives, laser or any other launcher, you can start chasing them down in Stand OFF and wait for them to be in the correct height and 66C 236S them. Punishing Kakyoin's Stand on normals with s.236AA super is also a good way of dealing damage, but it wastes meter.



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