The Atlas of Middle Earth

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The Atlas of Middle Earth

The Atlas of Middle Earth

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£9.9 FREE Shipping

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Karen Wynn Fonstad's THE ATLAS OF MIDDLE-EARTH is an essential volume that will enchant all Tolkien fans. Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.

Fangorn Forest was a deep, dark woodland that grew beneath the southern Misty Mountains, under the eastern flanks of that range. It gained notoriety as the habitat of the Ents in the Third Age. The forest, known as Entwood in Rohan, was named after the oldest Ent, Fangorn. Tolkien described the region in which the Hobbits lived as "the North-West of the Old World, east of the Sea", [T 8] and the north-west of the Old World is essentially Europe, especially Britain. However, as he noted in private letters, the geographies do not match, and he did not consciously make them match when he was writing: [T 12] Arda Maps can contain mistakes like wrong dates or any other information. This might be due to the manual copying process of the data. As it will be Open Source anyone will be able to fix issues in the future like in a usual Wiki. Meanwhile you can send issues and bugs on our Forum. Thank you very much.Throughout the atlas, the Witch-king is incorrectly referred to nominally as "Angmar"; such as in the list of the belligerents and estimated forces at the Battle of the Pelennor Fields. Arda Maps is created to offer high-detailed maps about the most important ages of Middle-earth for free. It might never be complete due to missing official map pieces or sometimes unclear definitions made by J.R.R. Tolkien. There are way more Ages mentioned by Tolkien but most of them are having very less data to show like 'Years of the Trees' or the 'Forth Age'.

I am historically minded. Middle-earth is not an imaginary world. ... The theatre of my tale is this earth, the one in which we now live, but the historical period is imaginary. The essentials of that abiding place are all there (at any rate for inhabitants of N.W. Europe), so naturally it feels familiar, even if a little glorified by enchantment of distance in time. [T 13] Arda began as a single flat world, which the Valar gave light to through two immense Lamps. Melkor destroyed the lamps and brought darkness to the world. The Valar retreated to the extreme western regions of Arda, where they created the Two Trees of Valinor to give light to their new homeland, leaving Middle-earth in darkness After many ages, the Valar imprisoned Melkor to punish and rehabilitate him, and to protect the awakening Elves. But when Melkor was released he poisoned the Two Trees. The Valar took the last two living fruit of the Two Trees and used them to create the Moon and Sun, which remained a part of Arda but were separate from Ambar (the world). Aside from officially licensed games, many Tolkien-inspired mods, custom maps and total conversions have been made for many games, such as Warcraft III, Minecraft, [37] Rome: Total War, Medieval II: Total War, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim. Stories and essays related to the Silmarillion and Lord of the Rings, but many were never completed.Middle-earth" was consciously used by Tolkien to place The Hobbit, The Lord of the Rings, The Silmarillion, and related writings. The maps are treated as if they are of real landscapes, drawn according to the rules of a real atlas for each area the history of the land is taken into account, as well as geography on a larger scale and from there maps are drawn. Discussion includes suggestions as to the geology that could explain various formations, and points that are contradictory between multiple accounts. Angmar was a realm established in TA 1300 by the Lord of the Nazgûl later called the “Witch-king of Angmar”– located in a northern fork in the western Misty Mountains, and founded with the sole purpose of weakening the northern realm of Arnor. The land was known in part for its cold and snowy weather. Arnor The Valar withdrew from direct involvement in the affairs of Middle-earth after the defeat of Morgoth, but in later years they sent the wizards or Istari to help in the struggle against Sauron. The most important wizards were Gandalf the Grey and Saruman the White. Gandalf remained true to his mission and proved crucial in the fight against Sauron. Saruman, however, became corrupted and sought to establish himself as a rival to Sauron for absolute power in Middle-earth. Other races involved in the struggle against evil were Dwarves, Ents and most famously Hobbits. The early stages of the conflict are chronicled in The Silmarillion, while the final stages of the struggle to defeat Sauron are told in The Hobbit and in The Lord of the Rings. [T 3] In the northwest of Middle-earth, Eriador was the region between the Ered Luin and the Misty Mountains. Early in the Third Age, the northern kingdom of Arnor founded by Elendil occupied a large part of the region. After its collapse, much of Eriador became wild; regions such as Minhiriath, on the coast south of the River Baranduin (Brandywine), were abandoned. A small part of the region was occupied by Hobbits to form the Shire. To the northwest lay Lake Evendim, once called Nenuial by the Elves. A remnant of the ancient forest of Eriador survived throughout the Third Age just to the east of the Shire as the Old Forest, the domain of Tom Bombadil. [T 2] Northeast of there is Bree, the only place where hobbits and Men live in the same villages. Further east from Bree is the hill of Weathertop with the ancient fortress of Amon Sûl, and then Rivendell, the home of Elrond. South from there is the ancient land of Hollin, once the elvish land of Eregion, where the Rings of Power were forged.



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