Play Your Cards Right - Board Game Based on the popular tv series

£9.995
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Play Your Cards Right - Board Game Based on the popular tv series

Play Your Cards Right - Board Game Based on the popular tv series

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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Description

The winning couple got 200 points to begin with. Bruce would then ask a question, if they got it right, they'd win an extra 50 points, if they got it wrong, they lost 50 points. There were two rows of three cards dealt out (going from left to right, and upward), and one final card at the top. At the start of each row, they could change their card. At the start of the second row, they got an extra 200 points. The rules are the same as in the previous game, but they had to bet on each turn of the card with a minimum bet of 50 points, or up to the number of points they have at that time. When they got to the final card, the couple's score determined the prize they played for. If they had 4,000 or more, they could play for the car (which was a separate game on the US version). They were asked a simple question (usually to name 5 of something – no-one ever got this wrong), and then predicted higher or lower for the final card. If they were right, they would win the car. If not, they won a prize based on their score. A score of less than 4,000 points after finishing the second row required a bet of at least half of the points. The player will then attempt to guess whether the next card in line is Higher or Lower rank than the previous.

Players have to guess if each card is higher or lower than the previous card. If they correctly call all the cards in sequence they win a prize.

Rules for 5 players:

If the player successfully gets to the endof the bottom row (four correct guesses) then theywin 2 to 1 against their bet, which is paid out at that point. Forsyth also presented a parody of the format, Play Your Iraqi Cards Right (working title: Play Your Kurds Right), when he was guest host on the satirical BBC TV series Have I Got News for You in June 2003. On 15 October 2005, it made a one-off return as part of Ant & Dec's Gameshow Marathon, celebrating 50 years of ITV. It made another one-off return in 2007 again part of Gameshow Marathon.

If the first two rounds were shared then a tie-breaker is played. Only three cards are set out on each row (the first face up and the next two cards face down). The round is played in the same way as rounds one and two. The winner goes on to play the final. The final:We import a small number of ancillary products and component parts but ultimately every product you see that is made of wood, we manufacturer ourselves. So no matterif you want a single personalised product or a regular delivery of printed inserts to each branch of your business across the UK, we can absolutely make it happen for you. Additional information & questions This 'Play Your Cards Right' game is perfect for fetes and other fundraising events, game show nights in clubs and pubs or as a promotional event on exhibition stands.

Five games are played with each player acting as the host once. The other four players play in two teams of two chosen at random each time. A winning pair each score the same points. Rules for 6 players: Press number 1-6 to allocate these points to corresponding player (repeat if 5 or 6 players are in the game). If the player has scored 4000 points or more, these points are safe and are added to the player's overall score. The player is then given the non-multiple choice question from the next card in the smaller box. If they answer this question correctly they have the chance to win a further 5000 points. They have the option of changing the final base card. If they correctly predict whether or not the final card is higher or lower, they win the extra 5000 points. The player moves along until the last card in the bottom row is turned over. This card is then placed to the left of the next card on the next row up.pic The player is also given an extra 200 points. They can also change this card. They move along the second row until the last card in this row is turned over. This card is then placed to the left of the single card on the top row.We have invested in the latest print media technology from Japan so that each printed product is finished to a high standard. The engineering that supports our machinery allows usto scale the fulfilment of your products so that they reach your business on time, even at a high velocity. Artwork is a generic term we use to mean the graphic elements of any design. The design will typically consist of your logo, branding, supporting imagesand any key messages. The artwork file will be in a specific file format and it's this file that our printers, cutters and plotters read, hence why it's important to be correct. If a player runs out of points during a final round then that round is over and no points are scored. Further games: If no player turns over their last card correctly to win the round during the first turn, the host reads out the next question card to the second player and the round is played in the same way. The third question: Play Your Cards Right works perfectly in conjunction with any array of casino tables, with guests gambling their haul of chips against correctly guessing whether the next card is going to be higher or lower rank than the previous card.

The game of Play Your Cards Right, made famous by the hit TV show, is a perfect additIon to any Casino event. The playing cards are shuffled and reset as at the start of the first round and the next question is given to the player who lost the first round. This round is played in the same way. The winner of the second round also receives 1,000 points.Nothing for a pair, not in this game!" Ifyour card is the same rank as the previoius card then unfortunatley this is considered a wrong guess and the game is lost. The other player now has a 'free go'. The first card in their row is turned over and that player plays in the same way. A player receiving a free go cannot change their first card. Freeze: If the next card was the same rank as the card showing, it counted as a wrong guess; indeed, this is the only way to be wrong when an ace or deuce appeared. "You don't get anything for a pair, not in this game" was Forsyth's catch phrase on such occasions.



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