Games Workshop - Necromunda: Cawdor Redemptionists

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Games Workshop - Necromunda: Cawdor Redemptionists

Games Workshop - Necromunda: Cawdor Redemptionists

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The Redemptor priest is the lynchpin of any Cult of Redemption's crusade to cleanse Heretics, xenos or witches. They are the inspirational figure the brethren follow to test their faith. Autopistol [Redemptor Priest, Deacon, Redemptionist Brethren, Zealot]: Never as valuable as the stub gun, because it’s twice the price. It’s not awful, but it’s not the best. Rating: C Flamers are the weapon of choice for such militant fanatics, as the Emperor is often symbolised as the cleansing fire in these cults' doctrine. Other than Flamers, spiked maces, whirling chainaxes, chainswords and other melee weapons which render and tear flesh in a scourging manner are also extremely popular among Redemptionists. Heavy Flamer [Word-Keeper, Redemptor Priest, Firebrand, Deacon]: Heavy Flamers. Not even once. Rating: F- Close Combat Weapons

As we’ve mentioned above, Redemptionists draw from a mostly-different armory than their Cawdor counterparts. There are a few familiar sights, but the new stuff is awfully shiny: Fire Pike [Redemptor Priest, Deacon, Redemptionist Brethren]: No, it’s not a long-range melta gun like Aeldari Fire Dragons have. Sheesh, if only. It’s a slightly-upgraded flamer for 10 more credits. It gets a little bit of a boost, here as Redemptionists can’t take blunderpoles, but it’s still awfully pricey for what it does. Rating: C+ Flame Templates: Nobody in the Underhive can bring more template weapons to a fight than a Cawdor gang. It’s all thanks to a little weapon called the Polearm/Blunderbuss and it is the TRUTH. The trashbois can even do it cheaply which is truly wild. Their cheap template weapons are not only extremely effective at short range, they’re extremely reliable, can act as versatile weapons, and set people on fire! What more could you possibly ask for?! When you take up the weapons of the Emperor, do not show your face. You are the Emperor’s tool and not on your own business. Same stats and price as GotU, but no armor, means you’re paying a 10-credit markup for each Brethren you hire. The “Cawdor” up there should tell you that they’re Pious, and they have the same skill choices as before. What’s new is a rule called Devout Masses (Ganger) which allows you to take an extra Ganger in your starting crew, even if doing so increases the size of the starting crew beyond that given scenario ! The ramifications for this are huge: more fighters means more activations and means it’s harder to fail a Bottle test.Many Redemptionists seek their own redemption on the battlefield for the sins they have committed against the God-Emperor. The scribe and official book-hauler for Klovis – he comes along for the ride free with his boss. He can soak up hits from Klovis, as well as help him to force up to three opposing gangers to take nerve tests at -1. The art in the book for this dude looks pretty grim – we are psyched for this model reveal.

The cult has adherents throughout the hive, while in House Cawdor it has attained the status of the official religion. The Cawdor version of a cult familiar, the Cherub sports a 4+ invuln and can act as an ablative wound for the enterprising ganger. The ability to pass hits off is always solid, and you’ll never know when you need another body for a cheeky coup de grace. Devotional Frenzy: Once per turn, the controlling player can choose to enhance this fighter’s WS, Cool, Leadership, and Willpower stats by +d3. Afterwards, the fighter takes 1 damage. This skill is absolutely necessary for a combat Deacon, and can be a nice-to-have for a combat Redemptor Priest, though it’s not strictly necessary. The fighter probably won’t last very long, but then again, what melee characters do? Giant Rats: They’re cheap, they can screen your fighters from charges, and they can give your fighters much-needed assists in combat. Can’t go wrong, here.At 95 credits with a blunderpole and flak armor, you’ve got a credits-efficient, close-ranged monster, who can net you extra fighters each game. Ok, sure, there are some other good weapon options if you’re low on credits, but a core of 2-4 blunderpole Brethren will never disappoint. Have you heard the good news? The God-Emperor has died for our sins, still lives and shields our souls, and is very interested in which hand you load your stubber with! That’s right, Scummers, House of Faith has hit the shelves, and Necromunday is here with a timely review! Let’s read on! Chainsword [Redemptor Priest, Deacon]: Pales in comparison to the chainaxe. Spend the extra 5 credits to get one of those instead. Rating: D Brethren are usually well-armed but with simpler weapons than those available to the Redemptor priest or their deacons. However, some groups actively encourage these fanatics. Wielding them invisibly as an army of malcontents, rather than fielding any actual military forces. The Inquisition for example could direct the violent faith of a redemption cult to destroy enemies.



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