Brown werewolf feet with imitation fur, 2-piece costume accessory, material: latex

£9.9
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Brown werewolf feet with imitation fur, 2-piece costume accessory, material: latex

Brown werewolf feet with imitation fur, 2-piece costume accessory, material: latex

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

I would love to have more monstrous bodies too, but my goal here is to allow for the in-game clothing/accessories and the animations to still work more-or-less. The hands will probably clip through objects, but we'll see what I can do. Right now I'm trying to get the weight-paints on the face to work in the Detail Mode. Cool thing is that the head will use a Sims' facial features to adjust its own shapes accordingly, and vice-versa! I should take some GIFs to demonstrate the progress of the project so far.. And while I’ve included some werewolf-inspired clothing below, many of our favorite pieces are in our Sims 4 Grunge CC post. It’s time for your Sims to howl at the moon and embrace their inner beast with these extraordinary werewolf mods for Sims 4. Let the transformation begin! 1.) Werewolf Mod V1.0 by Nyx: Below you will find sims 4 werewolf custom content, including accessories, clothing, genetics, poses, and mods. Just a forewarning: THESE ARE NOT PERFECT. The mesh is very different from regular sim legs, which means they might clip, the morphs might look a little janky sometimes, and there are a few texture seams, but they turned out much better than I expected.

An override for werewolves that turns the humanlike legs EA gave them into digitigrade legs with paws, fully paintable and now including a Maxis match fur texture as well. The lower joint is immobile as I can’t alter the rig, but I’ve done my best to shape and weight paint them in a way that gives the illusion of natural movement. The skin override is only needed if you use vanilla skins; if you use my Natural Werewolf Skins, just make sure you have the version for digitigrade paws. There are still some minor issues, there's what appears to be a uv-1 weight slider problem that creates some artifacts on the legs in CAS, but it doesn't affect gameplay in any significant way and the artifacts aren't visible during gameplay so I'm uploading them as-is (also I can't find anything at all wrong with the mesh and I've been trying for months now, so after a certain point I just had to concede defeat on that one). Multiple small changes have been made. For instance, werewolves with the carnivore temperament can eat raw meat while in human form, the Hematite Amulet and Moonstone Ring have been enabled for werewolves to wear (these reduce their Fury and prevent transforming on full moons), new lunar cycle effects have been added for lycans and will give them different benefits based on the moon phase, the Occult Professor has some new interactions and flavor text, and many more subtle additions! Textured - Has a transparent texture that adopts some of the overall color from the werewolf, which means you can select from the swatches for the closest match and then paint over it to really fine-tune the color. One of the other werewolf eyes that we like as well is Eyes of the Wolf: Default Eyes for Werewolves by Frenchie Sim. Quartz Eyes V2 Edited – Werewolf Addon by ChippedSim Tails

Testimonials

One of the most highly requested mods I've been asked to create is finally here! The Sims 4: Werewolves

Looking to add some werewolf fun to your Sims 4 gameplay? With this werewolf mod, your Sim can transform into a howling creature of the night, but it won’t be an easy journey. Everyone has full permission to use the meshes for any lower body clothing they want to make compatible with these legs, just don't alter them or use them to make your own legs/body parts, and don't re-upload them unaltered anywhere. You're also welcome to use the skins as a template if you want to make your own skins compatible. This mod allows your Sims to go on a quest to get to sim werewolves’ status. After paying some simoleons, your sim will need to follow further instructions to trigger the werewolf sim transformation process.

The Curse of the Werewolf (1961)

During my research, I came across Let's Plays of Nyx's Werewolf Mod and the gameplay introduced was really fun even if it's not updated to the current patch version. I want to make different sets of Werewolf CAS parts that will ideally be compatible with that mod, but also able to stand on their own as purely cosmetic clothing items. I don't own the Vampires GP yet, but from my understanding it seems that equipping my Werewolf items for the dark/true form of a Vampire could be a possibility too. If they stay into the evening, be sure to ask them about their concerning complexion. They may share an interesting story with you that has surprising side-effects...

Added all LODs, so the legs will no longer look human from far away. Started fixing the uv-1 so paw size can now be adjusted; there's still some minor weirdness with that that has no obvious cause, but it's purely visual and doesn't affect functionality or gameplay so for now I'm releasing as-is. I've also made some edits to the texture UV and removed the overlays for now since they're no longer compatible. I'm a freelance digital artist with a special interest in Blender and 3D animation. I'm also a game developer, dog walker, slice-of-life writer, and appreciator of the anthropomorphic arts.. also probably a wizard. And since this iteration of the franchise finally makes it easy for me to make 3D content using my preferred program, I felt it could be both fun and a learning experience at the same time. Also give your Sim the gift of lycanthropy, transforming them into a ferocious beast and giving Sim werewolves a new level of excitement.

I wish to see werewolf more.... hmmm... fierce, wild and maybe even... hmmm... sexy. At least as it possible. Something like this: https://euppublishingblog.com/2019/...ies-werewolves/ Included with the mod is a set of tray files that contain a premade sim who will fulfill this role. Follow the included installation instructions to ensure he is recognized by the game. If the premade sim is not used, no need to worry, a randomized sim will be used instead, but they will have different social interaction outcomes than Thatcher Wolff! The legs are not compatible with vanilla lower body clothing, but I’m currently working on adapting some of the Maxis lower/full body clothes for digitigrade legs. Thank you to Cepzid for starting the walkstyles and a MASSIVE thank you to thepancake1 for his work on finishing and polishing the walkstyles, helping with animation and gameplay elements, and just generally giving me major help throughout the entirety of creating this mod. These are accessories found in the bracelet section of CAS and remain stationary, as the tails don't have a skeleton to animate. As one of the gurus said, tails clip with a LOT of stuff, sims, doors, chairs, etc., so it's up to you to decide if you're okay with that! :)



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