Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Dankhold Troggoth
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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Dankhold Troggoth
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Description
The second and most important reason is that for the first time we can now field a 100% Troggoth army and this needs to be celebrated! Covertly shift this hulk into an ambush position, then splat your enemies with those clubs. Given the troggoth’s bulk, Mork would be proud. Beast-skewer Killbow Discussions of lists which don't have Dankhold Troggbosses as generals or all the Troggoth battleline are fine. As long as the list itself is trogg focused. Leave Me Alone –Keep Trugg alive and kill all enemy Heroes. In some matchups this will be nice and easy, but in others nearly impossible to achieve. Your opponent should be gunning for Trugg considering how much he does for the army, so consider one of the General’s Handbook ones. Battle Tactics Scholars have speculated that the reason the Troggherds instinctively follow these routes are that the Bad Moon has already - or will soon - take them. Some are quite clearly possessed by the Gloomspite, forming the unwitting hearts of devastating Gloomspite hordes as the Bad Moon swells overhead. Others emerge from the hinterlands with neither warning nor apparent purpose, bashing their way mindlessly through anything that gets in their way. [3a] Members
Unlike those command traits these are not available to Unique, so Trugg can’t take any. Trogbosses however will benefit greatly! Unfortunately because of the high wounds on all your Troggbosses you won’t be able to take more than 1 artefact without access to the Warlord battalion so choose carefully and play to its strengths. Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous RegenerationDust-Gargant • Ghurish Gargant • Mason-Gargant • Mega-Gargant • Mere-Gargant • Moss Gargant • Sky-Titan • Storm Gargant • Ulguan Gargant
Troggs have the Glowy Howzit , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isn’t negated, and the Pet Gribbly which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isn’t negated. If your opponent has any threats hiding behind a pesky ward save, why not strip them of that safety net with Nasty Hex? Now you can ensure your savage bolts don’t find their impact blunted.
Command Ability: Oblivious to Sorcery
The first choice is to grab a Hag, if we do that shes basically points, combined with the 2 Troggbosses that's a whopping 1k points gone on just your 3 hero options. Their fantastic damage potential makes both units excellent additions to a Kruleboyz army, so let’s take a look at their warscrolls for all the juicy details. Breaka-boss on Mirebrute Troggoth
Just like their cave-dwelling counterparts, these troggoths have preternaturally fast metabolisms that allow them to regenerate wounds at an alarming rate. There are smaller details that also help to excel Trugg’s model above the rest. He seems to have carvings onto his flesh that resemble cave paintings, hinting that he’s been (deeply) asleep for a (very) long time. The moss and draped foliage and filth hanging off of him embed the Troggoth tropes of spending long periods in the deepest dank, sleeping until feeling the need to eat. Utlimately, Trugg’s model is to be a fine centrepiece for any Troggoth aficionado and will surely lord his regal presence to any and all who lay eyes upon him. Rules Befitting a Ruler Starting off we will look at my favorite, the Troggoth army. (Note: This is not a cheap army to buy and play, troggoths are massive models that cost a lot of points and the price is reflected via GW) There you have it. A very expensive and low model count army that takes advantage of the sweet new models that GW is pushing out. With as few models as there are, you just might not be as competitive as you like.You can still use the army’s terrain piece, if applicable. Ultimately this means that the factions portrayed in Rise of the Brute are standalone. Since all the necessary Warscrolls and pitched battle profiles are freely available you do not need the original Battletome to play any of the Armies of Renown in this book. Trugg Knows Best
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