Games Workshop - Warhammer 40,000 - Kill Team: Corsair Voidscarred

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Games Workshop - Warhammer 40,000 - Kill Team: Corsair Voidscarred

Games Workshop - Warhammer 40,000 - Kill Team: Corsair Voidscarred

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Description

The eclectic raiders that make up a Corsair warband come from all walks of Aeldari life, and those drawn from a craftworld bear a spirit stone. This psychoreactive gem absorbs an Aeldari’s soul when they perish, keeping it safe from the hunger of Slaanesh until it can be returned to its craftworld – and perhaps be installed in a sleek wraithbone construct . These freelance Aeldari who have rejected the Paths, and who are known as Anhrathe in their own tongue, make their own way across the cosmos taking on all comers. And, in a galaxy of voracious monsters and Chaos champions, flexibility is the key to the Corsairs’ success – so much so that one box can make one of two different units – Troops or Elites. Honestly, Corsairs are still paying for their previous sins from the Doom of Mymerea book, and their role as cheap filler in Ynnari armies. You might fight your way to the mid-tables with this list (and annoy all the TO’s as you try to wedge your terrain onto a table). but this army remains a meme. Like the Ynnari, the Corsairs remain a half-army that GW doesn’t know quite what to do with. Their aesthetic and place in the lore is great but (beyond a brief time in the sun in 7th ed) this has never translated to great rules. I think GW (or God forbid, FLG) should give Wave Serpents, Falcons and Venoms the “Anhrathe” keyword. This army isn’t going to dominate the meta and this change would not impact other armies in any way. I would like to see more HQ options too, but forcing you to take Yriel might also limit their ability to unintentionally dominate the meta too.

The Chaos Space Marines in Kill Team: Nachmund are really scary – they can receive dark blessings from Marks of Chaos , the Balefire Acolyte can toss burning pinballs behind cover, and the Butcher can slay three operatives in a single turn. To defeat them and emerge victorious in the smoke-filled killzones of Nachmund, the Corsair Voidscarred are going to have to fight smarter. That’s where the Soul Weaver comes in. Before the game, I got talking with a fellow Corsair entrant (who also entered the GD with an insanely cool 6mm scale Aeldari titan diorama) about Elf Bullshit. Rather than use the Duellist operative as a counterpunch unit as I do, he likes applying the two possible pre-game dashes from Infiltrate and One Step Ahead to it. A further dash-move gets the Duellist right into the opposing deployment zone in the first turning point, ready to cause Shenanigans. The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation.Expert Marksman: You do not need to subtract any action points for this operative to perform the Take Aim action.

The Starstorm Duellist is equipped with two pistols: the Shuriken Pistol with its Rending critical rule and the mini-meltagun called a Fusion Pistol, with 5 normal damage, 2 mortal wounds dealt on every critical hit and Armour Penetration 2, but a short range of Square/3 inches. Corsairs known as Voidscarred are amongst the most hardened of their king who have spent many centuries plying the stars. These individuals naturally find one another, for few others can relate to the wide variety of experiences they have had. All are possessed of strong personality and immense martial prowess, with unique combat preferences and fighting styles which include lethal snipers, heavy weapons specialists, master bladesmen, and potent Psykers. All have tested their abilities against a wide variety of foes such as the Orks, Humans, Gnostari, Forces of Chaos, Tyranids, and even other Eldar. Many have earned a degree of infamy amongst their own kind for their ruthless deeds or for the extent their souls have been hardened by a lifetime of space travel. [3a]and that’s all there is to it! The Kurnathi is simple, but still a good combat operative. If you would like to field it as well as the Fate Dealer, which are made from the same model, you can easily fit its Dual Power Weapons or the Fate Dealer’s Ranger Long Rifle onto another body in the kit, so you can have both. Voidscarred Fate Dealer (1 per kill team) When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round. Following the instructions, if you only build the Specialists and no Warriors, you'll end up with 2 Gunners and 1 Heavy Gunner. Because you're only allowed one Gunner operative in the team, and because you cannot have a Heavy Gunner and a Gunner on the same team, you'll end up with 2 models out of 10 that you can't use at the same time, while a full team is 9 models. There are also lots of guns, from a mighty shuriken cannon to an exotic neuro disruptor. There are countless ways to equip your Aeldari, and you could even head down a radical path to outfit your Ordo Xenos Inquisitor – there’s already precedent with Kyria Drax us.* Let me start this recap by saying that I am not a competitive player. I signed up to the Warhammer Fest Kill Team GT with the goal to play more Kill Team, because it’s a game ideally suited to my sensibilities: Small teams, perfectly formed. I have the reputation in my group as that guy –you know, the one that won’t shut up about Kill Team. Before last weekend, however, I had only a handful of games under my belt. My stretch goal was to go 1-5 with my glorious silver idiots, and hopefully have some fun while getting them killed.

This incredible kit is available to buy separately at last, so let’s look at all the delicious accessories you’ll find inside. These three sprues are a treasure trove of Aeldari bits that you can use to personalise your Kill Team, add flair to pointy-eared troopers of any faction , and even snag for other projects. The Way Seeker is the team psyker. They get the ability to manifest up to two psychic powers per activation, though the second one only goes off on a 3+. They have four options to choose from, and these range from doing damage with lightning to giving an ally a 3+ invulnerable save with Warding Shield and swapping the positions of two friendly operatives. When push comes to shove, the free Dash is also helpful for getting up close and personal, where your short-ranged pistols and lethal blades can go to work. Don’t be afraid to play aggressively and use your numerical superiority for daring manoeuvres. Keep your operatives darting between cover, and they’ll always be just where you need them when the shurikens start to fly.

My Team

Soul Weavers have a different approach. These spacefaring mystics are draped in spirit stones, but they’re not just accessorising with their outfit* – they wield the power and knowledge of the Aeldari souls stored within (both friend and foe), to enhance the abilities of friendly operatives. And they just might be the best support operative in Kill Team .



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