Big Potato Don't Get Got (2021 Edition): The Secret Missions Party Game for Adults and Family

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Big Potato Don't Get Got (2021 Edition): The Secret Missions Party Game for Adults and Family

Big Potato Don't Get Got (2021 Edition): The Secret Missions Party Game for Adults and Family

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

The one component that lets the game down is actually the box. For what is included, the box could be a mere fraction of the size. Gaining the attention of shoppers looking at shelves is clearly an important factor here. Nevertheless, Don’t Get Got is an ideal party game to take to a friends house or a gathering and the box size doesn’t aid this. It is still a small box you could throw in a bag to take, but it takes up far more room than it should. Don’t Get Got! is a less a game and more a ready-made excuse-in-a-box for friends looking to mess with each other – for points! It works like a competitive multiplayer version of social scavenger hunt Sneaky Cards, giving each player six missions to try and ‘nail’ before anyone else – all without a hard-and-fast time limit. Try too hard, get called out on an attempt and you’ll ‘fail’ instead, making it tougher to complete the very reasonable three needed to win. (One is the evergreen prank of getting someone to reply “What?” to “Guess what?” so there’s always a way to score a cheap point.) We've already sorted through the base game and pulled out all the challenges that would be family-friendly and appropriate for a wedding. Now we're trying to brainstorm some more that we could print and add in.

The aim OF Don’t Get Got - Christmas Edition is to “get” your friends and family in your carefully laid traps. The winner is the first person to manage to pull off 3 of their 6 missions successfully. It simply is as easy as that. The awesome thing is that this is a metagame that you play whilst enjoying playing a different game or whilst opening presents or eating Christmas dinner. It is more of an experience than a typical game. What I can guarantee is a bunch of deep belly laughs whilst spending time with your friends. Whether you win or lose, the game is a journey. So I'm coming to you folks - What are some funny missions that we could add into the game? We only ask that it 1. Is Covid safe, meaning that we don't want anything that requires guests to touch, be close together or remove their masks. 2. Is appropriate for small groups, since this is a tiny wedding with only family. And 3. Won't scandalize our mothers.Most importantly, don’t forget the golden rule: if another player says “Guess What?”, never, ever say “What”. Like most party games, Don’t Get Got has a very simple premise. Don’t get got! You are given a series of tasks, ranging from the strange to the outright weird! For example, make up a word and get another player to ask what it means. Get another player to try and touch their nose with their tongue. That type of thing. If you complete all your missions first, you win. If someone asks you if what you are doing is part of the game, you fail that particular mission. With the right group (the bigger the better) of those willing to commit over an evening party, week away on holiday or months spent pulling pranks at school (or work), it’s a fun and silly way to liven life up a bit. Sometimes, that’s just what you need.

I’ll be honest, I was a little apprehensive at first. Feeling that this was a little bit too out there and I was worried that people may not be willing to get involved. Or may lose interest throughout the game duration. I think the fact that this runs alongside whatever you plan to do for the event or party means that this loss of interest is completely negated. People will still have it on their minds and will still be involved. However, won’t be tied to just playing the game. This also enables many a funny moment to occur when people are caught out doing something completely unrelated to the task! No matter where you are or what you’re doing, you’ll always need to keep your wits about you… because there’s no telling what the other players might be planning. There’s never anything that will make anyone too uncomfortable or embarrassed – assuming you don’t go overboard in your efforts to get someone to hit or kiss you – though some are so specific (“Get a player to tie a knot in a balloon”) or dependent on certain situations that it might be worth introducing a mulligan or curated selection of sorts into the deliberately loose rules if you won’t be seeing the other players regularly or in more places than a prop-free office.My fiancé and I are getting married in late April and plan to host a game of Don't Get Got during our reception. It seems like a great way of encouraging people to interact, starting up some odd conversations and giving us an excuse to hand out a couple prizes at the end of the night.

Overall, this edition of Don’t Get Got! is an outright winner. The missions are superb and everyone I have played with loved it. I have no doubt that this will be a bank holiday staple, and I frankly can’t wait to play over Christmas and New Year. I was worried at first if people would really enjoy this, however, everyone was really throwing themselves into it. The tasks are just the right level of challenging and with almost no setup time this is perfect for almost all gatherings. Don’t Get Got! can be played while pretty much anything else is going on and works best when people are doing other stuff. From an office party to a weekend away, there isn’t really any setting where it doesn’t work. The idea behind Don’t Get Got! is a simple one. Everyone is given six random and unique tasks and a plastic wallet to keep them safe (it even works if it gets lost in a bin, trust me!). This edition comes with more wallets than the original, meaning ten players can now join in on the fun. To help make the game as fun as possible these can be swapped at the start if any are genuinely impossible to achieve.

The game works so well playing alongside other games and even just your everyday life. You don’t just sit there and play it. That would make it pretty obvious that everything you are doing is part of the game. You try and catch the other players out over the course of a few hours, days, weeks even. We had once had a game last five days until my son finally caught me out with his final task as I was distracted learning the rules of another game!

If however, you are in process of attempting to get another player to complete the task and they ask you if its part of the game, you’ve failed, and must switch the card to the “Failed It” side, something that you really don’t want to happen! The tasks offered up by the game have a fantastic variety.

how to play

Don’t Get Got – Christmas Edition is pretty simple, there are simply 100 cards and a leaflet of rules. The instructions on each mission are clear and really leave no ambiguity which is exactly what you need when the secret information on the card is exactly the game. Each mission is different and unexpected and that is why the game works so well because you can so easily be “got”. The winner, as stipulated in the rulebook, so the first person to complete three tasks, however on each occasion I have played this, we have just let the game run as you’ll find some people will find it very easy to do three in no time at all! It’s a very simple premise but is it one that lets this game flourish? My Thoughts



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