LG UltraGear 32GN600-B - LED-Monitor - QHD - 80 cm (32")

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LG UltraGear 32GN600-B - LED-Monitor - QHD - 80 cm (32")

LG UltraGear 32GN600-B - LED-Monitor - QHD - 80 cm (32")

RRP: £99
Price: £9.9
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Out of the box setup was good overall. The gamma was a tad low at 2.16 average but not by anything significant. We had a very good average colour temperature across all grey shades of 6494k (0% deviance) and also an excellent white point of 6508k basically spot on with our target. There were some moderate errors in the greyscale with 2.9 average measured, but overall considering this is a fairly budget gaming screen we were impressed by the setup. les scènes de combat ou d'action avec ce jeu de caméra insupportable qui bouge dans tous les sens rend un image saccadées sur cet écran

Information about the number of pixels on the horizontal and vertical side of the screen. A higher resolution allows the display of a more detailed and of higher quality image.

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The percentage of the approximate area, taken by the active part of the screen, to the total front area. We measured an 94.5% sRGB coverage which was pretty good, although we were a little disappointed to see it couldn’t quite cover the full space in this day and age. There is a bit of under-coverage in blue shades but it’s not major. There is also a small amount of over-coverage in green shades but again only minor, giving rise to that 97.8% relative coverage figure. The result of all this is that we had a good colour accuracy out of the box as well with an average dE of only 1.7 which was very good. There was some higher deviation in places, especially in the primary RGB shades where we had those minor differences in colour gamut under- and over-coverage mentioned before. All in all though this was a solid default setup with good gamma, colour temp, white point and colour accuracy for sRGB / SDR content. Calibration The results of this response time behavior though is that above about 120Hz, the G2G response times start to get a bit too slow to keep up with the frame rate demands and you start to see some additional smearing added to the moving images, especially in darker shades. At 120Hz, 83% of the measured transitions were within the refresh rate window, i.e. they were fast enough to keep up with 120 frames per second being sent to the screen. This was a good result. However, at 165Hz only 43% of the transitions were within this window (165 frames per second now) which leads to a bit of added smearing in practice.

dE colour accuracy – a wide range of colours are tested and the colour accuracy dE measured. We compare these produced colours to the sRGB reference space, and if applicable when measuring a wide gamut screen we also provide the accuracy relative to a specific wide gamut reference such as DCI-P3. An average dE and maximum dE is provided along with an overall screen rating. The lower the dE the better with differences of <1 being imperceptible (marked by the green area on the graph), and differences between 1 and 3 being small (yellow areas). Anything over dE 3 needs correcting and causes more obvious differences in appearance relative to what should be shown Furthermore, the model up from this, the LG 32GP850-B you’d figure with its Nano IPS panel would deliver a much improved HDR experience, except the panel hits 430 cd/m2 across the board, and a competing VA panel, can hit 450, delivering a far more competent HDR experience and brightness, and matching this model’s price. The pixel pitch shows the distance from the centers of two neighboring pixels. In displays, which have a native resolution (the TFT ones, for example), the pixel pitch depends on the resolution and the size of the screen. Updated to Test Bench 1.2, resulting in changes to the results and scores with the Response Time and Input Lag. Added tests for Console Compatibility and macOS compatibility and made minor changes to other tests, which you can see in our Changelog. Approximate diagonal size of the display. If the manufacturer does not provide such information, the diagonal is calculated from the width and height of the screen.

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And for camera usage, the LG 32GN600-B does accept 4K at 24 frames, popping up a dialog to tell you about the resolution mismatch which we really appreciate. This is great for reviewing footage in an emergency, we tested this with a Lumix G9. Let’s get into the LG 32GN600-B’s menus, up and down control brightness, left and right control volume for the headphone out, not for the non-existent speakers. Straight press gives you Power Off, Input, Menu and Game Mode, which gives you access to 4 out of the 7 profiles, kind of weird. Input gives an easy toggle…and Power Off works immediately for a 2-step power off.

We have also included some measurements using our recently updated ‘gamma corrected’ response time method, which provides measurements that are even more closely representative of perceived motion performance. These were taken at 120Hz refresh rate and in the ‘Faster’ response time mode. As we discussed earlier it is arguable that the screen looks sharper and clearer at 120Hz thanks to the better response times and better refresh rate compliance, avoiding the added smearing you get at 165Hz because the response times can’t quite keep up with the frame rate. This is probably the optimal setting to use for gaming.This panel’s listed brightness is 350 cd/m2, or nits, but actually delivers just 300 with SDR. This is not market standard, as you’d expect the monitor to deliver normal SDR content at the listed value. Side by side with other 350 nit monitors, this 300 won’t be quite as bright. It only hits 350 with HDR10, but the picture is darker, washed out, with only vibrant colors matching SDR levels, and bright whites hitting above SDR at 360 cd/m2. This is not a monitor for HDR. If you’re shopping for HDR, you need higher nits, and look for high DCI-P3 coverage in specs- this monitor has none listed. The storage humidity shows the lower and upper humidity limit, which ensures safe storage of the display. Storing it outside these limits might damage the display. This is a bit of a shame as it means you can’t really make the most of the full 165Hz refresh rate. Although for games consoles those will be maxed out at 120Hz anyway, and many systems might struggle to output >120Hz at the 1440p resolution as well. It’s just a better experience and overall motion clarity at up to 120Hz we found with the panel not really being fast enough to push beyond that. ‘ Fast’ Response Time Mode

So TLDR, the LG 32GN600-B is a flat 1440p VA 165 Hertz panel, having excellent low input lag, and 1 millisecond response with 5 Gray to Gray. The SDR colors are outstanding out of the box, and perfect after calibration. Supporting FreeSync Premium and working with G-Sync over DisplayPort only, the menu is snappy, and the 8 mm pixel to air is pretty good. For gaming, the Response Time or Overdrive setting of Faster does best at 165Hz, and Normal does best at 60 Hertz. This is kinda like getting to drive a sports car, you’re all excited about trying it out, you open the door and have to sit on a milk crate and that’s your experience. We re-calibrated on PS4 three times, getting the same result each time. Usually with HDR, there’s that “ooooh” when it looks good, but HDR has really poor color volume here from the incomplete DCI-P3 and Rec. 2020 color gamuts. So, don’t buy this for HDR. The 32GN600 is aimed at gaming and so we put it through its paces with our usual range of tests. First of all, we wanted to establish which was the optimal overdrive mode (‘Response Time’ setting in the OSD). Pursuit camera photos capturing perceived motion clarity in the Faster and Fast response time modes at 165Hz refresh rate

Approximate height of the display. If the manufacturer does not provide such information, the height is calculated from the diagonal and the aspect ratio. Input has these options….. And General has 17 Languages… HDMI Compatibility Mode may work with sources better that only use HDMI 1.4, DisplayPort Version is grayed out if using HDMI, Buzzer- there’s a beep when you turn on the monitor, and Information gives you your resolution. Gamut coverage – we provide measurements of the screens colour gamut relative to various reference spaces including sRGB, DCI-P3, Adobe RGB and Rec.2020. Coverage is shown in absolute numbers as well as relative, which helps identify where the coverage extends beyond a given reference space. A CIE-1976 chromaticity diagram (which provides improved accuracy compared with older CIE-1931 methods) is included which provides a visual representation of the monitors colour gamut as compared with sRGB, and if appropriate also relative to a wide gamut reference space such as DCI-P3. The net result of this is that the improvements you get normally in motion clarity from that extra 45Hz refresh rate are basically wiped out by the slower response times and their failure to keep up. We have captured some pursuit camera photos which show that actually the 120Hz mode probably looks a bit better overall in practice as there is none of this added smearing because the response times can’t keep up with the frame rate.



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