Midnight Club 3 : DUB Edition (PSP)

£9.9
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Midnight Club 3 : DUB Edition (PSP)

Midnight Club 3 : DUB Edition (PSP)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Autocross races take place in a walled-in circuit of the street with no traffic or police, the goal being to finish the circuit faster than a set time. Obviously, it's really too bad that such an opportunity for party gaming is pissed away with the PSP version.

Blast this game for doing this to me, but I'm almost spoiled for other racing games now -- everything else feels like a Sunday drive on an open highway. Now you can drive authentic SUVs, import tuners, muscle cars, choppers, and luxury rides, and upgrade their rims, trims, and more.He later points to a Lamborghini Murciélago and says it is the prize to whatever car club turns out the best street racer.

If you've been following the hype and stats on Sony's debut entry into the handheld market, you've heard every story about this system, and you've also seen first-hand what that talk has come out to. One of the more amazing aspects of the PSP version of Midnight Club 3: Dub Edition is that it has no problems playing like a Midnight Club game. Recolored Menu UI, being recolored from a mostly blue/gold UI to a red/black/silver colored user interface. The three cities presented still don't distinguish themselves in any large way -- everywhere looks just dark at midnight, I guess -- but that was an issue from the console game as well, and the PSP version doesn't suffer from any scaling back to lose locale identity. Defeating them earns the player a special, rare 2004 Chrysler ME Four-Twelve (with "Zone" for Exotics being unlocked after the third race).Neons are not as prominent as they are in EA's game (but they're also not as silly in their exaggerated glow effect), and rims spin into a blur instead of slowly ramping up and then spinning backwards stroboscopicly, but the parts and effects are all there, Even logos are incredibly sharp (I never expected the Dodge Ram to look like a ram in a tiny rear window sticker, but there it was), and if you get up close enough to a car, you can see some of the finer polygonal detail (such as the taillight lamps being modeled lights and not just textures) at work. Draw distance/pop-in is pushed to just about the vanishing point in most cases, and the more complex architectural details such as ramps, statues, and unique landmarks are all replicated in place and in detail. If any game on PSP is on the verge of being smothered by the first-gen loadtime issues of this handheld, it's Midnight Club 3. Figure that out, and you'll fly into a rage every time that minute-long load pops up every time you start a new race -- it's already all there!



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