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Renegade Game Studios Renegade Game Studio | Architects of the West Kingdom | Board Game | Ages 12+ | 1 to 5 Players | 60 to 80 Minutes Playing Time

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The player, or players with the most Workers in Prison each take 1 Debt Card, placing it "unpaid" side faceup in front of them. Randomly choose a starting player. They receive 3 Silver from the Supply. The 2nd player receives 4 Silver. If there is a 3rd player, they receive 5 Silver, the 4th player receives 6 Silver, and so on. The Guildhall contains several locations with the outline of a Worker. When placing Workers here, always fill from left to right, top to bottom. Workers placed here should be laid down on their side. All Buildings will either have an end-game or immediate effect. End-game effects are triggered right before final scoring takes place. All immediate effects must be triggered once the Building has been constructed. The Mines offer a choice of Clay or Gold when placing Workers there. Players cannot split their workforce to collect some of each. They must either gain Clay (1, plus 1 per Worker) or Gold (1 for every 2 Workers .

Note these trigger based on the player's current virtue, regardless of where they may have been previously. If you’ve not played Architects of the West Kingdom yet, play it a few times before getting this expansion, just to make sure it’s a good fit with your group. If you’ve played it and loved it, then Age of Artisans is a great choice. It’s adds plenty to increase the lifespan of the game, and the addition of a sixth player is great. There are so few euro games at all, let alone worker-placement games, that play up to six, so it’s a fantastic option if you have a bigger group. Each player takes 1 Player Board (side 1 faceup, unless using the Variable Setup rules) and 20 Workers in their chosen color. Architects of the West Kingdom is a worker-placement game in the classic style. It’s not a game like The Lost Ruins of Arnak, where there is worker-placement, but you only have two workers. In Architects you start with 20 workers, and an absolute ton of places you can put them. My first impression was “Wow, this reminds me of Stone Age”, and I can tell you that in my books, that’s high praise. Stone Age was my first worker-placement game, and it’s a game I still love dearly, all these years later. Example 1: Yellow just placed their 2nd Worker at the Town Center. They pay 1 Tax to capture all 3 Red Workers from the Forest. They then pay 1 more Silver to make a second capture. If this was a 2-3 player game, they could capture from the same, or different location. Since there are at least 4 players in this example, they must capture again from the Forest. They decide to capture both Green Workers from the Forest.

Virtue Track

Blue uses their Gatekeeper's ability to release 2 of their 3 Workers from Prison. No players have 3 Workers in Prison, so no one loses any Virtue. However, Yellow and Red are now tied for having the most Workers in Prison (2 each). Therefore, they each receive 1 Debt Card. Players cannot hire more than 5 Apprentices. However, they may discard Apprentices at any time to free up space for new ones. Discarded Apprentices should be placed facedown under the Apprentice Card Pile. Reminder: Red coins indicate Tax. When paid, these must be placed into the space above the Tax Stand. Players continue taking turns until a set number of constructions have been completed. Once this happens, all players take 1 last turn before the game ends.

There are four locations where you earn resources in a legitimate nature. Place one worker in the Quarry, earn one stone. On a later turn, place another worker in the Quarry – so now you have two workers there – you earn two stone. Place a third there and you earn three. It’s the same with the Forest and wood. (It doesn’t matter about opponents’ workers at that spot – only your own.) For example, Yellow currently sits at the bottom of the Cathedral. To advance to the next level, they place a Worker in the Guildhall, pay 1 Gold and discard 1 Building Card. They reveal the top Reward Card, which gains them 1 Virtue and 1 Gold. If they remain at this level at the game's end, they will score 2 VP for their work on the Cathedral. Important rule: Players can only advance their work on the Cathedral if there is an available space. In this example, Green could not work on the Cathedral until Red or Blue advance further.The object of Architects is to claim victory points, and the player with the most of them at the end wins. There’s a multitude of ways to get hold of them, so you can approach each game—and each unfolding situation within—in a ton of different ways. Contributing to the construction of a giant medieval cathedral will provide all kinds of big bonuses at great expense, but you can also score lots of points from constructing smaller buildings like trading posts, hoarding valuable resources like gold and marble and becoming virtuous through good deeds. At the game's end, players will score Victory Points equal to the number shown in the yellow flag to the left of their current level in the Cathedral. For example, if a player placed their fifth Worker at the Mines, they could gain either 6 Clay or 2 Gold. When constructing a Building, players should display the card faceup above their Player Board. Each card has various costs, requirements, rewards and effects:

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