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Games Workshop - Warhammer - Age of Sigmar - BATTLEFORCE - Nighthaunt: Legion Of Grief

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Faction rules completely redesign the way the army is played, rewriting Nighthaunt into an incredibly mobile scalpel of an army. If you are new to Battleforce boxes let me start with a warning you should probably heed. they sell out. FAST! FOMO is naturally true with these boxes. It’s always been the case and I expect the same to be true this year. I personally think this is just a fun spell, nothing better than using it on large units and rolling 10+ dice. Then watching those 6s. (or not) Speed Kills – With an universal movement of 8” or more, army wide fly and army wide retreat and charge, Nighthaunt are fast , and you’re never going to pin them down in combat. This is an army that goes wherever it wants, whenever it wants, and Nagash help you if you’re in their way.

Christmas is coming. We’ve already seen this year’s new Warhammer 40,000 Battleforces, and it’s time to see what’s inside the Warhammer Age of Sigmar sets. Whichever Grand Alliance you’re a fan of, there’s a box for you. Daughters of Khaine: Khainite Slaughter-Coven Spiteful Spirit lets you roll a number of dice equal to your general’s Wounds characteristic on any turn they’re injured, inflicting a mortal wound on each enemy unit within 6” on a 4+. Most Nighthaunt generals that see combat aren’t going to be alive there very long, and while it might be cute as a little bomb it still doesn’t meet the mark for us.

Beacon of Nagashizzar: Once per battle, in your hero phase, you can say the bearer will call the souls of the lost to the Beacon’s light. If you do so, you can return 1 slain model to each friendly Nighthaunt Summonable unit on the battlefield. Sigmarines are the poster boys of the Mortal Realms. This is a great box because it has dragons. and can you ever have enough dragons? You know the answer. Nighthaunt is a very hard army to master, they are all about tactics and playing the board. Before this new Battletome, we always had to stay within 12″ of heroes to gain benefits, but no more! If you like to play an army that can become very tanky and move around with great speed, dish out nasty damage and look amazing, then the new Nighthaunt is for you!

Finally an equivalent for All Out Defense ! As we’ve spoken about in Hammer of Math articles before, a 5+ ward is more than twice as good as a 6+ ward, because any saved wound has a higher chance of being saved again. Using this ability at just the right time will be absolutely game winning. We’ve taken to calling this ability All Out Ghost in the Goonhammer office. Frightful Touch We may have been a bit harsh on Nagash all of, uh, three paragraphs ago, but we really don’t think he has competitive viability at the top tables. He’s a model that’s very binary with victory almost decided at the list building step; if your army can solve the problem of him existing, you win, and if you can’t, you lose; there’s not a lot of tactical nuance or gameplay here. Bringing Nagash to a friendly game can lead to some real feels-bad moments when your opponent can’t solve him and you take off half their army, or they kill him round two and you’ve flat out just lost the game. We love Nagash at Goonhammer, but we’d happily see him reduced in power to increase in survivability and fun for everyone at the table.November 20th 2021 – Unlikely, it’s too soon and we know we still have Shadow Throne coming this year. This is one scary weapon! Give this to any none unique hero who hits hard and he’s going to be auto hitting. If you need to be within 1″ of an enemy, they are going to be terrified anyway, so -4 rend is something to fear! Chainghasts are pretty much as we saw them in Arena of Shades, functioning largely as a +1 to hit aura to Nighthaunt units while a Spirit Torment is on the battlefield. This is… nice, but because it’s dependent on a Spirit Torment floating around, killing that off means the Chainghasts are almost useless. At least you get them for free in the box with your Spirit Torment? Glaivewraith Stalkers

On release weekend you will be able to buy a range of push fit kits to bolster the Soul Wars units – for instance a Deathbeat Drummer for your Glaivewraith Slakers or Myrmourn Banshees (diabolical wizard-hunters with the power to feast on magical energy). Fright of Flight is achieved if there are no enemy units within 6” of Nighthaunt units contesting an objective which is… challenging to achieve if you can’t control who has the final action of the game, and you have no meaningful ranged firepower to push the units away. The first thing you’ll notice when trying to build a list for your army is that points prices have increased a lot . We’ve seen lists go up hundreds of points, as the only unit that’s come down in points are Bladegheist Revenants down 15 from their last iteration. This is fine. The new battle traits and unit changes we think are very appropriately priced, and while you obviously can’t recreate your old army with this book for the same price, we haven’t been struggling to make new, effective armies with the changes in place.Vanishing Phantasms: At the end of deployment, before determining control of objectives, you can remove up to 3 friendly Nighthaunt units from the battlefield and place them to one side to be set up in ambush as reserve units. At the end of your movement phase, you can set up 1 or more of the reserve units in ambush on the battlefield, more than 9″ from all enemy units. These are enormous benefits and will really change how the army plays. In the old rules your ghosts only got the 6+ ward save while within 12+ of a Nighthaunt Hero, limiting their ability to spread out over the battlefield. Now it’s just innate; you can use your various movement shenanigans to put your models exactly where they need to be without risking them losing their save.

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