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GMT Games | Space Empires 4X | Board Game | Ages 12+ | 1 to 4 Players | 180 Minutes Playing Time

£9.9£99Clearance
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This definitely changes up tactics and has players trying to remember who has what resources leftover in their bags. What we Liked: Your Home System will contain randomly-placed face-down square counters. Each player's color (red, blue, green, or yellow) will show as an outline on the square counters within their System. The white-outlined counters between players' Systems are "Deep Space" territory. This tech provides your Cruiser Ships with advanced sensors which allow you to peek at one adjacent unexplored (face down) counter prior to moving. Once seen, you choose to reveal or leave it face down. If revealed and the counter has any immediate effect, it is discarded and any negative effects do not affect your Cruiser.

March Of The Ants brings a delightful twist to the 4X genre with its ant colony theme, offering a refreshing break from the usual space battles. The nod to classic games like SimAnt adds a layer of nostalgia, and the game strikes a great balance between strategy and accessibility. Perfect for introducing the younger generation to 4X games during family game nights. What could be better:I love the Tiny Epic series. Each one is its own microgame with a unique theme. They often change up the mechanics so that every entry in the Tiny Epic series is completely different. Variable, but balanced home systems: Everyone has the same home system for balance reasons. However, you will never know for sure exactly what will be in your home system from game to game.
Scenario Cards: 30 or so cards, and 1 or 2 could be flipped to change the overall galaxy conditions for the game. A couple of these are from the scenario book, but most are new.
Missions: Missions are Resource Cards that can't just be played but require you to complete something on the map to gain a larger benefit. More work, but more reward.
Deep Space Planetary Attributes: The NPA planets in deep space will now have a bit of personality. Some will be harder or easier to take. Some will really be worth fighting over as they will have different abilities and bonuses.
Crew Cards: Notable crewmen that bring bonuses will be on some of your ships. Sometimes they benefit just one ship, sometimes a group, and sometimes a fleet. If you can somehow get over the pieces behind difficult to move (or peek at, when viewing your own ships), the game is fantastic, offering options that really are not available in ANY 4X game that I have played.

Stand-alone App to run a single Human Player either in Multiplay, or in the Solo games vs Doomsday Machine or Alien Empires Each player will get a unique race with their own tech tree. The goal, as with all 4X games, is to spread out and conquer everything in your path. What we Liked:These however are only the basic rules. The advanced rules include four types of additional ships (Raiders! Minesweepers!), alien empires controlled by an AI, etc. Optional rules to the game involve Unpredictable Research (not knowing whether your tech research will bear fruit), research funding limits etc.

The original game seemingly had its loose ends tied up when the war between factions was approaching a diplomatic solution. But due to division in the ranks, and critical power players losing some of their control, rebellions have awoken to change the game.The game plays swiftly once you learn it , but should still take a minimum of 2 hours , even with just two players. One thing that needs to be said is that there is virtually no diplomacy to be had in this game. Nor are there multiple races and abilities, everyone starts out with exactly the same capabilities, and starts on equal ground. The only thing that will separate the winners from losers will be the quality of decisions the players make, along with the occasional results of die rolls that determine the victors of combat. This is really a pity, because some tighter control over the game's known knowledge can easily increase transparency. Production is a known value, and so are the technologies, once they are announced through usage. The game begs for a technology and production table next to the board, where everybody's last turn's production and known technological accomplishments have been recorded and are there, plain as day, for everybody to see. There is no point for this game to reward memory skills outside of remembering what re-hidden ships initially were. In fact, seeing the amount of things one needs to do as a player, he is very likely not to remember what his opponents have achieved up to then. Yet, as I just said, transparency and the increased oversight that it can lead to, is an absolute priority. Would you play a multiple hours game of chess where mistakes (!) creeped in? I don't think so.

This time, Gamelyn Games sends us into a fantasy setting where the kingdom “ain’t big enough for the both of us.” This proposition from Paradox Interactive is famous for being the most popular science fiction space grand strategy production. If you are interested in an incredibly rich space experience and infinite possibilities for exploration – play Stellaris. One can play Space Empires: 4X a million times, and he will still not get enough. As an example, there are five different types of two-player games, relating to both the size of the map, as well-as whether this map is partially 3D (!) instead of 2D. The solo scenarios are excellent and squarely fall in the thinking man's game variety. The variants and options are so many that you will have trouble deciding what to choose. Should Technology advancement be controlled or random? Should the deep space terrain become more heavy and unforgiving? Do you want Warp Points in your game, or even Doomsday Machines, or not? Even without the game's expansions, this game will keep you occupied for a very long time. Once completed, they’re done and you can move on to the next. This creates plenty of opportunities for players to change up the traditional 4X strategy. You’ll see more hit-and-run tactics and once the objective is complete you don’t need to hold on to it for the whole game.

What Curators Say

For comparison, think of video games like Civilization, Age of Wonders or Sins of a Solar Empire. Big, bulging and often knotty games that invite shrewd tactical thinking and demand hours of time. They all follow a similar premise: grow and develop a burgeoning empire, civilization or people, while encountering uncharted lands and dealing with rival inhabitants as you go. On the tabletop, it’s much the same, and there are a few titles that stand out from the rest. Note: The playtest counter art shown above comes with permission from the excellent Space Empires series of computer games that you can find here: The game puts you in the role of a civilization that has just reached the stars and is looking to expand its reach and see what else awaits you. The answer is that a lot awaits you. You’ll discover new races, find loads of planets with resources and treasures to collect, etc. Space Empires: 4X is the only game you will play during your evening. In fact, chances are that you will not finish it. I can't see how it will finish in anything less than six hours, even by knowledgeable, dedicated players. There are no rules for determining a winner in case a time-limit was set. I can easily understand however how such rules would actively alter the players' overall behaviour. What can I say? My non-statistically representative experience shows that there was some broad consensus about who was doing better where, yet there were questions about how the game could have progressed depending on what courses of action each player would take. Engaging as it is, the game might not always announce a winner. Cody Carlson, reviewing the game in 2013 for Deseret News, concluded that the game deserves a spot in his Top 5 list. [1] Simon Kriese, reviewing from Spieletest, was also complimentary to the game, praising its strategy, simple rules, engagement, and solo variants, but criticised the component quality. [2] As of 2023, since 2012, the game has also been consistently ranked in around top 50 war games at BoardGameGeek. [3] It was also a nominee for the 2011 Golden Geek Best Wargame award, and the winner of the Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame award. [4] [5] See also [ edit ]

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