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Repos | Stranger Things: Attack of the Mind Flayer | Board Game | Ages 10+ | 4-10 Players | 20 Minutes Playing Time

£13.495£26.99Clearance
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Despite having an episode named after it, the Mind Flayer is not physically present in said episode.

I really like Stranger Things. I like the writing and characters and friendships, and I like how rarely the show dips into the postmodern; the characters treat the world they live in as their real world; they don't see things as merely a stereotype of their decade. These are characters who learn and grow, and the show has value and stands on its own (all the Easter eggs and nostalgia shout-outs aside). I needed a neutral card. Someone suggested that food could be neutral, and two food could supplant a wound, but I thought it would get too complicated. I am not sure why I ended up going with gold as a neutral card, but I think it was the idea that you can collect gold over several games and thus collect personal "points". Some players like this, but ultimately I think this was a mistake. I now think I should have gone with the food concept, especially since each night could require players to eat dinner (discard a food), which could reveal information. I don't worry about people who don't like my games; my goal is to brand them correctly so that people who would like them can discover them. This gets risky when working with IP because there's a lot of love for Stranger Things, and it isn't easy to satisfy everyone. My guess is the Walmart crowd will buy the game but not play it, and the hobby gamers will play it but not buy it — except for you delightful people (you know who you are) who will buy every version of the game. Salut! Through a telepathic link, Vecna, via the Mind Flayer, could directly control additional entities and beings:The house phone rings and Will realizes where they are. They sedate him again and the group arms themselves as they hear demodogs approaching, but suddenly hear the dogs being killed off. One is thrown through the window, and the front door opens by itself, revealing Eleven. She and Mike look at each other, both of them becoming emotional. Looking for a Way Out"- Mike proposes they use Will to find the Mind Flayer's weakness after they first obscure their location. Selected items are only available for delivery via the Royal Mail 48® service and other items are available for delivery using this service for a charge. Possessed humans are colder to the touch than average, to the point where the temperature around possessed humans significantly decreases.

That night, Will and his friends went to play at the Palace Arcade. While his friends argued with the arcade's employee, Will became distracted by another vision. He walked out of the Upside Down version of the arcade. To his horror, he witnessed a blood-red storm raging in the sky above, before hearing an unearthly howl. However, Will's friend Mike Wheeler snapped Will out of the vision. The possessed team needs to make sure they give their negative cards to the other team, but they need to act like they are on the other team, as the other team doesn’t know this. With all this confusion in the game, there are several times where cards are being given to the wrong people and helping one team over another. Players need to deduce who might be doing the bad cards and the meetings cards can help verify this. If al this craziness occurs, which not all the times it does, but when it does, the game is fun and exciting. Hopper guided Eleven through the lab to the Gate, so that she may finally close it for good. Drawing on all her strength and pain, Eleven successfully used her powers to seal the rift. Vecna and the Mind Flayer's psychic link to the human world was cut off, causing the Demodogs and the tunnel-organism to die. The particles of the Mind Flayer’s fragment scattered across the floor of Brimborn Steel Works: dormant, but not destroyed.I vaguely remember that Bang may have played some small role as one of the inspirations for GROWL. I'm not a fan of that game (especially the length), but I remember that some weapons can target only your neighbors, which likely got me thinking about adjacency. I remember thinking I was very clever for realizing that wolves should have the ability to bite their neighbors only at night — then I got my copy of One Night Ultimate Alien and was embarrassed to learn that all my werewolves have the same rules as the cow in that game. Ob la di, ob la da. (By the way, Ted Alspach from Bézier Games has been very supportive and generous to me over the years, despite my game riding on a thread or two of his coattails. Thank you, Ted, and I enjoy your games very much.)

When Bob logs into the computer system for Hawkins Lab, the date on the screen reads "November 11, 1984". This is incorrect, as this episode actually takes place on November 4, 1984, 4 days after Halloween.I suggested VAMPIRES! (Maybe, they said, so I whipped together a version in which three stakes kill you.) In Dungeons and Dragons, Mind Flayers are a race of psychic humanoids with tentacles on their faces who eat brains. They primarily use their powerful psychic abilities to mentally enslave other beings. More recent editions have given the Mind Flayers the proper name "Illithids".

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