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Fantasy Flight Games | X-Men Mutant Insurrection | Board Game | 1-6 Players | Ages 14+ | 60-120 Minutes Playing Time

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Between missions, and during the main phase of the game, players can also decide whether to retreat to Professor Xavier’s office for a pep talk, or to the Danger Room. Both of these will help your character heal and provide you with training tokens or other bonuses. Like any game like this, being out of the action is useful, but only while you’ve got cover. To complete the objectives at a mission, you’ll have to roll the dice shown on your mutant’s power card. If there’s another hero at the mission with you, they can diversify your dice pool and offer new abilities by sharing their assist card with you. For example, if you’re playing as Cyclops and Wolverine is assisting you in this mission, you’ll gather three red dice, two yellow dice, and one blue die. It’s an undeniable fact that one of the most popular aspects of the Marvel comics and films are the epic battles between the superheroes and their dreaded nemesis. There’s a reason why, love it or hate it, pretty much every entry in the MCU has to end with a CGI-filled action scene, and Marvel: Strike Teams knows that too. A dungeon-crawling game for two people, Marvel: Strike Teams enables players to recreate or envision big Marvel battles of their own. If you’ve ever fancied having a small plastic figure of Thanos to play a tabletop game around - that isn’t one of the many, many Funko Pops - then this one is definitely for you. Thanos Rising: Avengers Infinity War is a co-op game centred around the Mad Titan himself and, more specifically, about the need to stop him before he’s able to enact his master plan of collecting all the Infinity Stones and performing that dreaded finger-snap. The next step is assist cards – if another player has deployed their character to the same mission as the active hero they can choose to give them their assist card, meaning that they can then choose to collect the dice from either their own assist card or the assisting player’s card. This can help if the assisting player has a better dice combination for the particular mission on their assist card than the active hero. Once the required six dice have been collected it’s time to roll the dice and see if you can complete objectives. Dice will be spent to complete objectives on the mission card and to complete an objective you must complete all the requirements on the objective. The requirements are broken down into power, teamwork and fight, and these symbols are on all the dice in different ratios making it important to have the right combination of dice available to increase your chance of completing all the objectives and succeeding at the mission. If by the end of everyone’s turn the mission/s have been completed you will be receive a reward, which can take the form of healing, reducing threat, creating a bond between characters or taking a mutant card. A mutant card will be a supporting X-Man which will add bonuses to your character’s turn, including things such as dice re-rolls or changing dice faces to more favourable ones. Bonds represent the relationships between the X-Men fluctuating positively or negatively depending on the situation.

The missions that you complete don’t exist in a vacuum—there are eight different scenarios in X-Men: Mutant Insurrection, and each one pits you against a deadly threat. As you complete your objectives and advance through the scenario, you’re pushing ever closer to a massive showdown against the villain. These showdowns unfold across a panoramic portrayal of your ultimate battle, pulling together multiple missions into an epic conflict. It will take every hero on your team to defeat your foes and win the scenario! Calling All X-Men! Which is what the artwork does. It sheds the gritty and grimy nihilism introduced in those Christopher Nolan directed Batman movies that’s permeated all versions of what superheroes have to be ‘about’. Of course, the X-Men have plenty of tools that they could call upon. New mutants can be found around the world, such as The missions and scenarios reference familiar plotlines from the comics, making them feel faithful to the universe. Final Score: 3.5 Stars – A good evolution of the Elder Sign system that creates a fun cooperative experience with solid replay value.

The overall goal is to advance the plot cards. These will be mission-specific, but usually involve beating certain missions or villains throughout the game. Players can even look forward to a few mini-narratives interspersed throughout the missions. As players work their way through the plot cards, they’ll eventually end at a Final Showdown. This is a multi-turn battle with 2-4 mission cards that require the heroes to defeat them all or die trying. You can send up to 3 heroes to a location. Game Experience: Team up as iconic superheroes in a race against time to save the world The base release of Marvel Champions comes with a great selection of heroes for players to choose from. This is due to not only hero powers, but that there are three different types of dice. I appreciated that the dice were broken up into 3 different types, each of which favors one of the game’s icons. This prompted decisions where we would discuss which X-man to send where based on how their dice were distributed. Throughout the game, your hero can also acquire bonds with other heroes (or have them broken for detrimental effects) that give you bonuses for being at the same mission. So, the decision of which mission to attempt and who to send there wasn’t always that obvious. The world may never understand them. Humanity may reject them. But in humankind’s darkest hour, the X-Men are there. Join the X-Men, and look for this new card game to release in the fourth quarter of 2020!

With every component for each villain carefully themed to fit their aesthetic - from the player pieces to the player boards - and the mechanics shifting to align with their tactical approach, the amount of care that’s been put into Marvel Villainous is really impressive and wonderful to see. Players can choose to play either standalone battles against one another or in an overarching campaign that’s made up of multiple sessions. Choosing the campaign will allow players to improve their heroes and villains’ abilities between battles, imbuing the whole experience with a sense of progression. For a dungeon-crawler with great Marvel characters and fun gameplay mechanics, you could do worse than Marvel: Strike Teams. All of the abilities in X-Men Mutant Insurrection revolve around rerolling dice or forcing specific symbols, which may not sound thematic, but actually captures each of the heroes well. Wolverine can reroll all teamwork and power symbols, looking for the high fight numbers. Each hero also has a dice pool variation of the three different dice types, depending on where the focus of their abilities lies. Each of X-Men Mutant Insurrection's dice types have the same symbols, just different ratios of them. X-Men: Mutant Insurrection is a fully cooperative tabletop game for one to six players. While experienced players can blast through a game solo or with a partner in a bit over an hour, the game really comes into its own with three or more players, and I’d expect that to be a two-hour-plus playthrough for most groups. I recommend a larger group size because so much of the X-Men mythology circulates around the ideas of community, teamwork, and competing personalities, and it’s hard to nail that vibe unless you have a similar mix of different folks at the table.

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Yet Perdue’s throughline for this game comes from somewhere a little further out, “my big influences for games like Mutant Insurrection – and I guess really for most games – are tabletop RPGs and Cosmic Encounter,” says Perdue, “RPGs with rulesets that varied a lot depending on your character type, like Shadowrun, really cemented for me how powerful mechanics can be in helping to make a theme or setting engaging, and I love the freeform storytelling.” A bond like Love can be a powerful boon—but if it gives way to Regret, it could tear the team apart from the inside. If the players beat all the lines of the mission, a reward is handed out to the players there. If, after a player is finished, there are still objectives to be attempted, any other players at the mission can then try. Once all players have had a turn, if the mission is still not completed, the players there suffer the failure penalty and can try again on a future turn. To that end there’s ‘bond’ and ‘betrayal’ mechanics built into the game to represent how your team might be coming together, or falling apart. What Perdue is alluding to here is that players can work together by swapping their assist cards with one another for the round. This means that Wolverine might lend Cyclops a couple of dice he might not normally have access to that gives him the bonus of collecting training tokens after the dice are rolled.

Though the world may despise them, the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection, a fast-paced, cooperative, dice-driven card game for one to six players! You’ll build a team of iconic heroes like Wolverine, Rogue, Storm, and Jubilee, embark on dangerous missions around the world, and accelerate toward a thrilling showdown with a villain like Dark Phoenix, Magneto, or the Hellfire Club. Equally important to their core abilities is each character’s assistance card, which indicates how they bolster their allies. Each provides two additional dice representing their core competency, plus a special ability. For instance, Colossus can provide a teammate with two additional red dice and act as their bodyguard, taking any damage for them. A mutant fighting alone will get their own dice but can’t use their assist ability, meaning it’s almost always better to be paired up. The dice are split into 3 colours, each representing a different aspect of the X-Men – red dice symbolise fighting skill, blue dice intelligence and teamwork and yellow dice their mutant powers. They all have their own ratio of symbols which will help you determine what characters are best for which missions – for example Wolverine is mostly red (fighting) dice with some blue (teamwork) dice, whereas Phoenix is mostly yellow (mutant power) with some blue dice.Whether you’re training for your first mission at Xavier’s School or you’re fighting for survival against the villainous Magneto, there’s no better location for your battles than on the X-Men: Mutant Insurrection Game Mat. Any dice game runs the risk of being at the mercy of chance, but X-Men: Mutant Insurrection has a lot of features to mitigate this issue. Different dice are weighted towards certain symbols. All heroes are allowed two re-rolls when attempting a mission. There are hero powers and mutant support cards which can manipulate the dice by offering additional re-rolls, conversion to or from certain symbols, or training tokens that act like a stored dice roll to be cashed in when needed. This flashy natural rubber game mat, measuring 26” x 36” offers a clear play surface to situate your missions, while artwork of Wolverine and Rogue leaping into action keeps you in the moment. The Strangest Heroes of All Due to the popularity of the original game, there are many, many different versions of Love Letter out there, including one featuring Batman characters from Marvel’s rival comics company: DC. Most of these are simple re-themes that keep most of the gameplay mechanics from the base game, but with one or two extra elements like characters from a known property or roles with abilities unique to that version.

Magneto and the Brotherhood are planning something big, and the Professor has gathered a small team to find out what it is and shut it down. But the world doesn't stop just because the Brotherhood are on the move, and crimes are still committed, new mutants are appearing, Blob is causing havoc downtown and some of the X-Men just can't get along. But if you and the rest of the X-Men can get it together, and work as a team, you might just be able to keep the world from going under. Are you in? Then let's go. Our chosen six X-Men waiting to deploy in X-Men Mutant Insurrection.However, players can develop strong bonds between their characters by having them work closely together, thereby acquiring benefits and improving their abilities. Mutants can also be upgraded with new dice, which will also increase their odds when going up against new challenges. Coordinate their efforts well, and players can seize victory for Professor X and his crew, but Mutant Insurrection is certainly no challenge for the faint of heart. As Samantha said in their review of the game: "The clever marriage of tactical gameplay, flavour and comic-book lore makes X-Men: Mutant Insurrection an adventure worth sharing". A twist on the beloved deduction card game that’s more than just a different theme As it is in the original Love letter game, each card in Infinity Gauntlet has a different power. Marvel Champions: The Card Game takes the very well-worn formula of players coming together as a band of heroes to fight a classic villain, and mixes things up with its clever approach to card gameplay and challenge. A living card game from the publisher behind Arkham Horror: The Card Game, Marvel Champions manages to provide a unique experience that rewards and punishes its players in equal measure.

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