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Undaunted: Reinforcements

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Trevor and I aren’t that familiar with this. My general stance on solo design is if I’m working on a solo game, I like it to be solo from the start. And if it’s a multiplayer game that we worked on, then I feel way more comfortable with somebody that has the skills of turning a multiplayer game into a solitaire game, which is a skill set I don’t have. This is where things get weird. The bot has no options that give it an effective reaction to my inept display. What it still has is a lot of machine-gun cards that spring into action, suppressing my remaining counters. In turn, all I can do is unsuppress them and take the odd pot-shot, hoping for a hit. The scenario bogs down into a repetitive stalemate and I give up, handing the win to the bot as it controls the most objectives. The casualties on each side are murderous. The Undaunted series of games are asymmetric World War 2 games, which up until this expansion was a two player affair based on historical battles from both Normandy and North Africa and have been praised for their mechanics and gameplay. Reinforcements is a modular expansion that requires one (or both) of those two games to play, offers additional scenarios and units for both games, a four player variant and solo rules to play every scenario from both games plus the new ones. Wait, that’s not all! It also contains a handy size storage box which accommodates both original games plus the expansion.

Michael Barnes wrote: Not really. Maybe a touch just because no Nazis. But same conflict. I’m not interested in games about real world conflicts right now at all regardless of theater or time period TBH. Following the wildly popular and award-winning Undaunted: Normandy and Undaunted: North Africa from the talented Trevor Benjamin and David Thompson, we are proud toannounce the arrival of our new expansion - Undaunted: Reinforcements.Fans have been asking for new content, four-player and solo modes as well as somewhere to store their cards. Never fear - Reinforcements have arrived! Anthony Howgego and Filip Hartelius (Osprey's game development team) were responsible for transforming David Digby's design concepts into an elegant card system. The end result is the "Enemy Unknown" system of playing Undaunted solitaire, a system that when combined with Normandy and North Africa allows you to play either faction in 31 different scenarios for 62 total different solo play experiences! Pre-pub link is up, and the game is getting great numbers to start. https://www.gmtgames.com/p-1083-wings-for-the-baron-deluxe-gmt-edition.aspx Armour and Armament gives rules for using vehicles in Normandy and also includes two new specialists: US Grenadiers and German Submachine Gunners. It also adds four new scenarios that make use of these new units. Similarly, Under Cover of Night introduces landmines to the gameplay of North Africa, as well as four new scenarios.Undaunted: Reinforcements really brings the design for Normandy and North Africa to conclusion. It allows us to give players what they've been asking for from the first days of Normandy 's release. From the both of us, as well as Dávid Turczi, David Digby, and the entire Osprey team, we hope you all are as excited to play Reinforcements as we are! TB: I think it does the right job of adding that extra bit for people who are familiar with it. And it brings in a new community of people who specifically wanted a solo experience. So it’s the definitive solo mode. From the beginning, there’s been lots of community, homegrown solo versions, but I guarantee you that none of the ones out there have put as much effort into what Digby and Turczi and Anthony put into this. I think if you know what’s happened in Wargaming in the last 15 to 20 years – with the transition to card-driven games and COIN games that have euro inspirations – that sort of paved the way for a wargaming community that would be accepting of a light crossover game like this. And just from the general trend of games, it’s very difficult to categorise many games at this point as a eurogame, or an ameritrash game, or wargame. The hybridization of games has absolutely helped us. It straddles all the camps; the communities on both sides are primed for this kind of game already.

And that’s the biggest feeling we got from this expansion – a huge exhalation of relief. There wasn’t any danger of it going wrong, but more that, Undaunted: Reinforcements makes the game complete. The other big thing, of course, in Normandy is we’ve added tanks on both sides. This was interesting because there’s obviously a tank in the North Africa base game, but they work quite differently here because of the scale. Had my regular Cthulhu Wars crew over today. We usually try to start with something else (we've been playing a fair amount of Tiny Epic Crimes lately) and when talking about a couple other games, I... I think you are right- WWII still sells for some godforsaken reason and without greater specificity the game may as well be red versus blue. But I’d like that better, because then I don’t have to be the Nazis or think about Nazis or watch Nazis win the game. The biggest change of this expansion must be the solo mode. Armour and Armament, Under the Cover of Night, and Friendly Fire all kind of add in things you’ve already seen. Sure, there are new units and scenarios, but it’s nothing that feels wholly different from the core games. It’s more content that you’ve already come to know and love. I mean, I’ll take it, but it’s not the star of the show. The AI card will handle the enemy’s tactics for solo play.Reinforcements is a treasure trove for Undaunted players, with new cards, scenarios, and game modes to explore. Whether it’s the subtle, yet potent asymmetry of the new specialists for Normandy, the elegant translation of the game for four players, or the richness of the solo mode, this is a real box of delights." - Filip Hartelius, Osprey Games Undaunted: Reinforcements can be used with both Undaunted: Normandy and Undaunted: North Africa. In it are five modular expansions that can be used together or mix and matched as necessary. But generally speaking, it’s driven by a system where you take a set of cards that are specific to the units in the scenario – so if you’re playing scenario four in Undaunted: Normandy, you’re going to go find the AI for each individual unit for scenario four. In most scenarios, scouts are trying to do basically the same thing, so the scout AI card might be the same for scenarios four through nine, for example. Well, here comes the cavalry. Not literally of course. Instead, we’ve got the introduction of David Digby and Dávid Turczi to give us further ways to play the game in solo and four-player modes.

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