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Games Workshop - Warhammer 40,000 Index: Xenos 1

£26.5£53.00Clearance
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Whichever option you choose, these guys are kinda bad statwise – they are basically guardsmen with an extra point of Ld and A but cost 8pts each. The theoretical advantage they have is that they’re highly customisible, able to load every model out with a special weapon if desired. The actual advantage they bring most of the time is that a detachment of a Xenos/Malleus bare bone inquisitor and three solo acolytes has no business being only 79 points to fill a detachment and provide four character-screened objective holders. Any non-Marine Imperium list with a spare detachment slot needs to look seriously at that as an option – it’s so cheap. Obviously if you do go that route, you should go ahead and keep them on a free bolt pistol/chainsword loadout.

With over 100 cards for certain armies (we’re looking at you, Space Marines), the existing sizes from GW could make this worse than carrying codexes around! This is a really cool rule and far better than most armies’ for holding objectives after they walk off them. Plus, with it having Nurgle’s Gift, enemies trying to take it will be weaker to reprisals! Angron’s World Eaters are the bloodthirsty, maniacal warriors you know and love, joining the new edition with myriad Blessings of Khorne. This could make finding the normal Space Marine cards or the chapter card sets difficult, as stores have to buy the bundles with every chapter to get just four of the generic Space Marines.This provides any units that have it with re-rolls to hit and re-rolls to wound against any units with specific keywords. The difference between the Ordos are which keywords are affected, representing the different kind of target each faction hunts. The options are as follows: Re-rolling is always strong, and getting to re-roll for your whole army is fantastic, especially since it is f or hits and wounds. Then, if you’re playing Dark Eldar or Ynnari, you can include different units from the other factions, Harlequins, or Anhrathe. Some other random units are going to Legends, and a lot of the holdouts of terrain seem to be joining the list. If there is any army that wants him it will be for his leadership buff. His mandatory warlord trait is Formidible Resolve, which takes him to Ld11 and gives his Unquestioned Wisdom ability a 12″ range. Combined with his large base, that’s Ld11 for most of an Imperium army right there, and if an army arises that needs that to solve a problem, Karamazov is waiting. For now though, we’re not convinced that army exists. Wings Counter Note: …or you could just use the Scars-native overwatch suppressing power that actually works properly against Tau on them? Look, a B+ is a good rating, this is a good power and all but I had a good hard think about what stuff Imperium armies are currently charging with and into what targets and concluded there were too few situations where it felt broken enough to get the top grade. The best users for it are probably Blood Angels and Space Wolves, and maybe it’s so good there that it revitalises them substantially and you can be smug at me. B+

Puritan: Add one to the invuln save of the warlord (to a maximum of 3++). This is…fine but probably not what you’re taking here – when you spend a CP to take a trait it’s going to be for a purpose, not to make a unit you don’t really want in a fight a bit tougher. C A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities; Sustained hits are really strong, especially when you’re scoring a critical hit on a 5+. Then, giving your units FNP is obviously helpful and might be able to save a few knights throughout the game. Ferric Blight can turn your normal guns quite strong, and Sanguous Flux can give you all sorts of extra hits.Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! In the dark depths of Commorragh, the Drukhari prepare their raids into realspace with even faster, deadlier troops who draw Power From Pain. He has Psychic Mastery as his mandatory warlord trait, giving him a second known power, two denies and a mighty three casts, letting him Smite, Castigate and use a utility power. That’s a bargain for 90pts, considering the popularity of Yvraine in a similar role in Eldar lists at 115pts.

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