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Games Workshop - Warhammer 40,000 - Genestealer Cults Achilles Ridgerunner

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This week’s Hammer of Math takes a look at the custom vehicle rules from Book of the Outlands and examines the value of the generic options. Standard armaments also include Heavy Stubbers for repelling hostile fauna, opportunistic scavengers and xenos threats -- ever-present hazards when exploring Frontier Worlds. We are a small team of Warhammer Enthusiasts and miniature collectors, hoping to support and further promote the hobby. Mutant Innards (Tongues, Tentacles, Exposed Muscle, Blood Vials): – Base with Daemonette Flesh. – Wash with Guilliman Blue (if available) or 50/50 Tallasar Blue/Contrast Medium – Carefully Highlight with Warpfiend Grey. – Edge Highlight with Slaanesh Grey. The Light Vehicle chassis is 50 credits. It needs 2″ of movement (+20 credits), an extra Toughness on the front (call it +10 credits), one more HP (+20 credits), 2 better handling (+20 credits), and there’s no way to get the Outrider’s special rules. Even if you ignore those special rules the Outrider gets a 50 credit discount over a roughly equivalent custom ride, not to mention the option to harpoon your enemies at gang creation. Wolfquad

The Achilles Ridgerunner is an Imperial light exploratory vehicle often used to scout out new ore seams by mining guild prospectors and newly discovered terrain on Frontier Worlds by geological surveyors. Genestealer Cults are some particularly interesting antagonists in the 40k fiction. They haven’t really had a chance to shine as protagonists in their own right, but show up in various roles in other books as threats of varying levels. I haven’t read these, but if you’re interested in reading more, I’ve generally heard good things about the following books: While playing test games is the best way to understand your options, it’s hard to get in enough games to understand all the variables at play and arrive at a reasonable set of expectations. Have no fear though! I am here to help by giving you an in depth look at what you should really expect out of a unit or piece of wargear. Cult of the Warmason by CL Werner is primarily about the Sisters of Battle going up against a Genestealer Cults infestation on the shrine world of Lubentina. Once the chipping is where you want, its crucial that you seal thoroughly with varnish, otherwise washes and later paint layers can reactivate the chipping medium. In my case I am using either Vallejo Mecha Matte or Premium Air Matte, and I am not quite sure how other finishes will affect how the the scheme turns since there are a lot of washes involved. Do note, that while I describe doing this with a airbrush you could probably do it by hand or rattle can, its just that it might take a lot longer. Base Coats – Its almost all washes babyTo reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker: This week’s Hammer of Math heads outside of the hives and examines exactly how difficult it really is to kill these vehicles.

Decorative Metal (Icons, Leaders’ Weapons): – Base with Balthasar Gold. – Wash with Agrax Earthshade. – Drybrush with Hashut Copper. – Lightly Drybrush with Sycorax Bronze, focused on the edges. As we can see, the distribution of results for the AML is very different from the HML in that the distribution is less continuous due to the flat damage where we only get damage in multiples of two thanks to the Redemptor’s -1 to damage. This requires both sets of bonuses to even beat the unbuffed HML, which is unfortunate. I love depending on consistency when I can, but the ability for the HML to potentially swing big allows them to outperform the AMLs more often than not against a Redemptor or similar target. For reference below is the probability to kill the Redemptor in one turn with this setup. Chance to Kill Redemptor in One Turn Prepare basic fleshtone mix from Slaanesh Grey, Cadian Fleshtone, and Ushabti Bone (5:3:1). I made a whole batch of this in a dropper bottle for all of my first to third generation Genestealers, so that the tone would be consistent across units. Hereafter I’ll refer to this as Genestealer Flesh Mix. If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is wholly within your deployment zone. There you have it! I hope this sheds some light onto the choice between the Heavy Mining Laser and Achilles Missile Launcher. Don’t forget that the math here doesn’t give the whole picture! There are many layers to building a list and using your units correctly.

You can set up this unit anywhere on the battlefield that is more than 6" away from any enemy models, but that unit is not eligible to declare a charge this turn. Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: If a unit set up underground has any abilities that are used in your Command phase (e.g. Meticulous Planner), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase. Let me know if you have any questions, comments or concerns with any of the results you have seen here! And of course, I welcome all suggestions for future simulations! With the Genestealer Cult codex fresh on the scene, one of my favorite units in the codex has gotten more interesting: The Ridgerunner! It has two juicy options: the Heavy Mining Laser (HML) and the Achilles Missile Launcher (AML). The question that comes to mind once you read their stats is:

Blue/Grey Cloth: – Base with Dark Reaper. – Wash with Coelia Greenshade. – Highlight with Dark Reaper. – Edge Highlight with Thunderhawk Blue. Note, your chance to one shot the Redemptor increases by quite a lot if fully buffed when using the HML, while the AML will never do it.The solution was to take a pressmold of a Zone Mortalis tile and make my own base topper. I started with two part silicone putty. This size of mold will use a decent chunk of a box, but the mold should hold up for quite a while! Press the putty into the surface and wait about 90 minutes to demold something this size. What might be confusing here is the uniform, where I start with Nuln to darken and desaturate it a bit before Druchii gets colour right. Highlights – Making the gribblies pop

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