276°
Posted 20 hours ago

Games Workshop 99120101189" Space Marines Primaris Hellblasters Plastic Kit, Black, for 12 years to 99 years

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Sternguard Veteran Squad • Vanguard Veteran Squad • Terminator Squad ( Terminator Assault Squad) • Bladeguard Veteran • Veteran Intercessor Squad • Company Veterans

Predator Destructor ( Predator Annihilator • Baal Predator) • Land Raider ( Land Raider Phobos • Land Raider Crusader • Land Raider Redeemer • Land Raider Achilles • Land Raider Prometheus • Land Raider Terminus Ultra • Land Raider Ares • Land Raider Excelsior • Land Raider Wrath of Mjalnar • Land Raider Angel Infernus • Land Raider Solemnus Aggressor • Land Raider Anvilarum) • Deimos Vindicator Laser Destroyer • Repulsor • Repulsor Executioner • Gladiator ( Gladiator Reaper • Gladiator Valiant • Gladiator Lancer) • AstraeusChapter Master • Master of the Keep • Master of Sanctity • Chief Librarian • Master of the Apothecarion • Master of the Forge • Master of the Watch • Master of the Fleet • Master of the Arsenal • Master of the Marches • Master of the Rites • Master of Relics • Chief Victualler • Lord Executioner • Master of Recruits • Master of Reconnaissance • Master of the Signal • Chapter Ancient • Primaris Ancient • Chapter Champion • Honour Guard

Today let's continue our in-depth look at the massive roster of Space Marine units and how to use them. Today we talk Heavy Support! Included is a guide to the Citadel Paint system, demonstrated on a Primaris Intercessor. Furthermore, there are detailed painting guides for the Primaris Captain and Lord of Contagion (the same that as the ones in White Dwarf), plus basic guides for Plague Marines, Poxwalkers and the Bloat-Drone. The Space Marines in a Chapter's fire support squads have a vital role, for they provide covering fire to their battleline and close support brethren.Auspex Scan is another very strong stratagem to use on the unit. While you should be using your Scouts and other units to screen the Hellblasters from enemy deep strikers, as the game goes on, this gets more and more difficult to do. Auspex scan allows you to fire at and potentially decimate an enemy unit arriving from reserves before they get a chance to fire or assault. Just bear in mind that you will be shooting at -1 to hit, making overcharging a riskier prospect. The Hellblasters can also be used as a bait unit to draw out enemy reserves. Such a powerful unit is going to be a key target for your opponent, and they are likely to focus on them. Leave a gap for enemy reserves to arrive, then unleash the Auspex Scan to fire with the Hellblasters. Most opponents will be aware of this stratagem though, so it may not work all the time. Plasma Incinerator- Standard: 30″, Rapid Fire 1, S7, AP-4, 1 damage. Supercharge: 30″, Rapid Fire 1, S8, AP-4, 2 damage. On a roll of a 1 to hit, the bearer is slain after all this weapon’s shots have been resolved. They can be a very low body count army, so the all-important board control can be a bit more difficult.

All models in the unit may replace their Plasma Incinerator with an Assault Plasma Incinerator: Standard: 24″, Assault 2, S6, AP-4, 1 damage. Supercharge: 24″, Assault 2, S7, AP-4, 2 damage. On a roll of a 1 to hit, the bearer is slain after all this weapon’s shots have been resolved. The Hellblaster Squad is a fantastic fire support unit for the Dark Angels army, able to put out a lot of high strength, punishing firepower on the enemy army.

The Plasma Incinerator also has the option to supercharge, going up to S8 and 2 damage with each shot. The downside is that any roll of a 1 to hit will result in a lost squad member. With two wounds each and at 33 pts per model, the loss of each Hellblaster is a big loss. However, thanks to the Dark Angels Chapter Tactics of Grim Resolve, the unit gets to re-roll 1’s to hit if they did not move in their movement phase. This means that the unit gets a built-in Captain re-roll if they are stationary. This is great for helping to mitigate the risk of overcharging your Plasma shots with Dark Angels. See if you can spot which Characters and Primarchs Colin has used as the basis for his own Characters… There’s no prize for getting them all, but it’s fun. Heavy Plasma Incinerator – 36″, Heavy 1, S8, AP-4, D1. Can be overcharged for +1 S and D, but on a hit roll of 1 the bearers is slain, after all of the weapon’s shots have been resolved.

Crimson Fists- Their tactic lets you add 1 to hit rolls if the unit being targeted outnumbers you by five or more (with vehicles counting as 5!). With Hellblasters coming in units of 5-10 you are not as likely to pull this off as often as you would want to, due to them being good for monsters and vehicles. They also get an extra hit with bolt weapons on an unmodified hit roll of 6, letting you increase the number of potential wounds onto a unit when using your bolt pistols.

Close Assault Specialists

Overcharging the unit is a great choice and one that I used almost every turn. With S8 and 2 damage, you will be wounding most infantry on a 2+ and most vehicles on a 3+. A unit of 10 Hellblasters firing will decimate most enemy units and may even be able to cripple or destroy a range of enemy vehicles with a single volley, even at long range. The only thing to watch out for is if your opponent has units that are at -1 to hit. This will mean that you will lose a Hellblaster on a roll of a 1 or a 2 to hit, doubling your chance of losing squad members. I would only try this if you really need to try and kill an enemy unit in a turn and don’t mind losing up to a third of your squad in doing so.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment