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Posted 20 hours ago

Guenther 1546 10.5 cm Mc Squeezy Click and Catch Ball Game

£9.9£99Clearance
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About this deal

We have included games that involve both the skill of throwing and that of catching. There are several reasons for including throwing and catching games in your collection of ball activities:

Begin this team game for a large group by dividing in two teams of equal size. This game is played best in a gym or other large area with a hard floor. Give each team a basket or box of balls of different weights and sizes. Between the two teams, set a very large ball. The goal of the game is to force the large ball to the other team’s side by throwing smaller balls at it. A player may not touch the monster ball. If the ball goes out of bounds on the other team’s side of the court, the team doing so wins a point. You can set a time for play and the team with the most points at the end of the set time wins. You can also set a point goal to reach. Throwing Station Challenge The first thing a child learns in ball handling is the overhand throw. Most children can perform an overhand throw easily. However, accuracy counts when playing most games. Use a target on a wall or the ground to increase accurate throws. Follow these eight steps, beginning slowly and increasing the pace, when teaching how to throw overhand: We have changed the traditional game of Hot Potato, where an object is passed around a circle, and turned it into a more challenging ball toss game. Have the players get in a circle; the size of the circle depends on the number and age of the players. You want players to be far enough apart that the ball can be thrown with ease and caught. Give the ball to the first player. Instruct them to toss the ball to another player in the circle. You can either play music and turn it off or use a timer. The player caught holding the ball is out of the game. The last person left in the circle wins this fast-pass game. Wall Ball

Creative Play

Set up several stations for the kids to practice throwing. Choose age-appropriate challenges and base the number of the stations on how many players you have. We suggest the following, but you can add more if you wish. Players of this game that works well for kids over six begin by standing in a circle. Use a ball the size of a basketball. The goal is to throw the ball across the circle, surprising someone so that they do not catch the ball. If a player manages to catch the ball, the players on either side of the catcher raise the arm nearest the player. They hold this position until the ball is thrown to someone else. If a player misses a ball, they are out of the game. Additionally, if a player with their hand held in the air drops their hand before the ball is thrown, they are out. The last five players remaining in the circle are the winners.

Number four or more players. Designate a person to serve as thrower who will toss the ball up in the air and call out one of the numbers. The person whose number is called must try to catch or retrieve the ball while all the other players run away. The player who catches the ball shouts, “Spud!” The other players must all freeze in place. The player with the ball may take up to four steps attempting to hit another player by rolling or throwing the ball. A frozen player may not move their feet but can wiggle and twist to avoid the ball. If the ball is caught by the targeted player, the thrower receives one letter – S first, then P, U, D. If the thrower hits a player or the catch is missed, the targeted player gets a letter. Whoever gets the letter throws next. The game continues until someone spells “Spud” and is out of the game. The last player remaining wins this fast-paced game. Catch and Throw Relay Race Clapping and catching helps players increase their eye-hand coordination and provides a fun variation to simple catching. Put your players in a circle. If you have a large group, you can divide them into pairs. The ball is thrown from person to person with the goal of clapping the hands together before catching the ball. Points are given based on the number of successful claps. If the ball is dropped or a player does not manage to clap before catching the ball, a point is lost. The first player to reach twenty points is the winner. Bounce and Catch Station 3: Have a target on the floor or ground for the thrower to hit. You can use tape to make an X.

If your players need to have the velocity of the ball slower, have them do underhand throws. As they increase in confidence, they can try overhand throws. Spud

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