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Thames & Kosmos – Devir – Lacrimosa – Level: Advanced –Euro Board Game – 2-4 Players – Board Games for Adults & Kids, Ages 14+ - BGLACML

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The next action, Perform or Sell Music, is the only action that is independent from the game board as it only impacts your personal tableau of Opus cards. When you Perform or Sell Music, you are performing or selling one of the Opus cards in your tableau. Each Opus card has a cost and reward for performing it, as well as a cost and an even more powerful reward for selling it. A game of Lacrimosa is played over five rounds, each of them corresponding to a different creative stage in Mozart’s life. Each round begins with a Main phase where you take actions, followed by a Maintenance phase where you clean up and prepare for the next round. At the end of the fifth round and endgame scoring, whoever has the most victory points is the winner of the game. The Soloist earns points and adds player interaction throughout the game from performing revised versions of each action. At the end of the game, the Soloist also scores points for royal court tiles, and the Requiem is scored as normal. I found the Soloist bot to be fairly easy-to-learn and smooth-to-run. Plus, I love that the Soloist scores throughout the game similar to human players. You really feel the competition and an underlying tension since the Soloist bot is scoring points often and snatching up precious tiles and cards that you'll often want. Once you’ve completed the fifth round of the game, after getting your player board income in the Maintenance phase, perform endgame scoring by tallying up victory points for any royal court tiles you fulfilled, then you score points for each movement of the Requiem, and for your remaining story points and ducats. Whoever has the most victory points wins the game.

I really dig Lacrimosa; everything from the theme, to the gameplay, to the components, feels smooth and well-crafted. I found the art to be lovely and very fitting as well, so kudos to Jared Blando and Enrique Corominas for their contributions. Plus, it's great that you can play Lacrimosa with four players in less than two hours, and it doesn't overstay its welcome. Wow. This game is gorgeous. The visually arresting box art for Lacrimosa is the most memorable box I’ve seen in the last five years. Thankfully, the artistic touch doesn’t end there. Devir spared no expense in the quality of the components in Lacrimosa, to the point where it is simply a pleasure to play. I get endless (probably too much) pleasure in the player board, which actually allows you to slide the cards inside it and stops them perfectly in place. It just feels right. Less Complex Than It Seems

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Thank you for reading, Hal, and for your comment. I agree that this review doesn’t work. It is too long for how little there is to say on its subject. I tried something—Hey, this game is too long for what it’s doing, what if the review were equally stagnant—and it didn’t work. Over five rounds and set in different eras of Mozart’s life, you play as a patron to the composer, charged by his widow Constanze to tell stories of your travels together, as well as sponsor the completion of his final composition. Much of this activity happens on a central board that features a map for travel, a card market, as well as a scoresheet that represents the Requiem that must be completed. Players score the corresponding victory points for each of their markers in those sections. This is a very unique strategic element that can have a profound effect on final scoring in the game. At the end of the game, the note tokens you’re placing here will score based on majority. This section, the Sanctus, for example, whichever composer has more tokens in this section, each of those tokens will be worth six points. The composer with fewer tokens in this section, each of them will be worth three points. Each player will score for however many tokens of each they have there. Again, that doesn’t happen until the end of the game.

Players gain victory points throughout the game, but they can earn extra points for certain end game perks. Royal Court tiles (bought while Traveling) reward points for sets of Opuses or Requiem movements. Finally, players score the Requiem. If you love efficiency euros, you’ll enjoy Lacrimosa. It’s not going to become your favorite game, but you’ll have a decent-to-good time. Even if you love efficiency euros, it’s not worth seeking out in my opinion. Let Lacrimosa come to you. The theme is a welcome change from farming and war, even if it makes absolutely no intuitive sense in terms of gameplay, but there’s so much more to learn here than the decision space rewards.If you choose to sell, it’s a similar idea, but you’ll get some combination of victory points and permanent improvements to your income for each round. Also, the card gets handed to me and goes into the Box of Pain. Please note, you cannot perform a work and then sell it in the same round. Not allowed, no-no. Pt. IV: Non so più cosa son, cosa faccio Finally, collect the reward on the taken tile and the reward indicated on the player board for the chosen instrument. The last action, this fancy cross, is, thematically, you’re paying these composers to work on Mozart’s mass. Practically speaking, this is a little area control mechanic wrapped up with some engine building. After his death, Mozart’s widow Costanze sought to bring light to her late husband’s work. In Lacrimosa from Devir Games, you are a patron, sought by Costanze to finance the completion of Mozart’s Requiem with his disciples and privileged students. Meet with Costanze to record memories of Mozart, recall the trips you took together, commission new works, and, of course, complete the great Requiem.

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