276°
Posted 20 hours ago

Games Workshop - Necromunda: Ash Wastes Vehicle Dice Set

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

When you start a game, you are usually given an amount of credits that tells you how expensive your fighters are allowed to be in the game. Different fighter types cost different amounts of credits, and all weapons and wargear have a price as well. As befitting a planet ruined by millennia of exploitation and the sort of thing that happens everywhere in the Warhammer 40,000 universe, the land outside of the hives is toxic and unforgiving at best. The setting for the Ash Wastes campaign is the Great Equatorial Wastes, a massive stretch of scorched sand and dust-choked roads that link Hive Primus with its neighbors. Hardy prospectors, traders, and raiders ply their trade within these lands while massive land trains carry vital cargo between the hives. Within the center of the region is Cinderak Crater, the graveyard of Hive Merdian; destroyed as part of a conflict to determine the line of succession of House Helmawr. Gothrul Helmwar, rival to his sister Cinderak, sabotaged the macro plasma reactor powering Hive Meridian in the hope of starving Hive Primus by cutting off the region’s primary source of food. That’s right, the guy killed billions of people in the hopes of starving billions more so he could be in charge of what was left.

In 8th Edition the concept of area effect weapons was eliminated entirely; former blast weapons instead delivered a random number of hits to the target unit. This effectively killed the utility of blast weapons by drastically increasing their variance. Things improved somewhat in 9th Edition with the addition of the Blast keyword; now the number of hits dealt to the target changed depending on the size of the unit, but the days of placing pie plates on models are long gone. The 40k universe stretches well beyond the war-torn battlefields of distant planets. In Necromunda, violent gangs clash in the tunnels and sewers of the planet’s largest hive city. Continuing this week, Dan “Sex Cannon” Boyd, Jules “Merton” O’Hare, and Kevin Fowler will be covering everything Necromunda, reviewing new releases, talking strategy, and how to run campaigns. Whilst Necromunda is perhaps not the easiest game for a complete novice to wargaming to jump into (both in terms of the depth of the rules and skill requirement for assembly and painting of the models), you really can’t go wrong if you’re looking for a narrative-driven skirmish game.The book includes a detailed map of the area and Trade Routes of Cinderak Crater, with all roads leading into Cinderak City. Roads are marked out as Near, Deep and Wild wastes, all with associated rules for how dangerous they are. With this is a D66 table for road sections to generate roads for your campaign players at the beginning of the campaign. The next section of the review would typically feature a chronicle of my attempt to understand and execute the rules of the game. However, with the way the chips have fallen for this review, I was unable to get the game played and get the review out in time. I will hopefully be able to update the article later with an account of how learning the game went for me, or I may even do it as a separate article. As a player, you play one of the small gangs trying to carve out a space for themselves pretty far down the social ladder. the location of the rules of various gangs, mercenaries, scenarios, weapons and game systems across the many books available can be difficult to figure out Blind Fire (shooting while pinned) is now -2 to hit, not a flat 5+. This actually makes it completely usable with a BS2-3+ model using an accurate weapon like a plasma gun. We should probably remember to try this in a game some time!

Between weapons, skills, statistics and fighter types, your gang can almost feel more like an adventuring party from a role-playing game than a squad of soldiers from a tabletop game. To some players, this will be too much complexity, but if you like the storytelling aspects of tabletop games, few games currently available give you as many options as Necromunda. The Ash Wastes core rulebook, which is a Core Rulebook with added Vehicle Rules and Ash Wastes content. As of July 2023, it’s a bit outdated, but it still works alright with the contents in the box set it comes with. Strengths: Plentiful long-ranged firepower and high speed. Poisoned weapons to deal with multi-wound models who get too close for comfort. With cheaper gangers and lots of effective basic weapons, expect Escher gangs to have numerical superiority, too. When any of your fighters lose all their wounds (for instance, if a fighter with 2 Wounds takes 2 damage), you have to roll an injury dice to see what happens to them. They can either be removed from play immediately, with a risk of actually dying after the game is over, get a serious injury or fight on with a flesh wound that decreases their Toughness. If you avoid rolling the symbol that takes your fighter out of the game, they have a chance to recover in the end phase. Nerve Tests and FleeingIf you wound up grabbing the Underhive boxed set along with your two base rulebooks, you already have a Zone Mortalis battlefield ready to go. There’s no climbing or vertical movement on this playfield, designed to evoke the cramped quarters and claustrophobic corridors of the Underhive. You’ll avoid enemy fire by lurking around corners and operating mechanical doors rather than cowering behind rubble. Since line of sight on these boards is limited, gangs with a focus on short-ranged shooting and close combat can expect to have an advantage.

For all the dice look very similar at first glance, there are actually 4 different types of dice in the box. Some gangs even allow psykers – the magic-wielding mutants of the Warhammer 40,000 universe – into their ranks, which opens up another set of systems for using “wyrd” powers, dueling with other psykers and so on. This is detailed in the Necromunda Rulebook. Other additions to your gang In fact, most of a fighter’s statistics are recognisable to Warhammer 40,000 players, but Necromunda also uses a Cool, Willpower and Intelligence statistic, which helps the game simulate stress, fear, mental fortitude and skill in much greater detail than in the larger tabletop games. It is now explicit that a 1 to hit in shooting or melee always misses (I think this was already in an FAQ); same with save rolls of 1 always failing. It’s worth noting that the imagination of the rules writers for Necromunda far exceeds the company’s capacity for producing miniatures, and while many of the different additions to your gang detailed in this section do have miniatures, often produced by GW’s sister company Forge World, many others have rules but no models yet. Feel free to use any model you have that could fit the decription of the mercenary or creature you want to field in your gang.Necromunda: Hive War is the complete parcel for the dyed-in-the-wool wargaming to dive into the seedy world of the underhive. It’s every bit as unforgiving and nostalgic as it should be. Necromunda: Hive War Review – Unboxing

A campaign is a series of games where each player grows their gang in contest with other players, grabbing territory, buying new fighters, finding interesting loot and trying to become the winner of the story being played out. Weaknesses: Slow, with mediocre ranged threats beyond close range. Goliaths will generally have fewer models than most other gangs as their fighters run to the expensive side of things. Related ArticlesDISCLAIMER: If you’re looking for a guide to playing in the Ash Wastes or in the Aranthian Succession campaign, go here, and if you want to see what gangs are currently available for Necromunda, go here. Introduction to Necromunda Muscled-up steroid freaks that have turned industrial machinery into brutal weapons. Most of them have mohawks, and all of them have bad attitudes. The rules for your gang. This is where things can get a bit messy, but the most important rule is: If you’re playing one of the main House gangs, they have a dedicated “codex” gang book, called “House of (X)”: There are 8 skill sets in Necromunda (as well as one unique skill set for each gang that has it’s own dedicated book), and any fighter type that gets a free skill at the beginning of the game has specific skill sets it can choose from. There are primarily two ways to play Necromunda: Single games called Skirmish Games, and many consecutive games where the outcome influences the composition of your gang called Campaigns. Skirmish Games

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment