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Posted 20 hours ago

Adult Dolphin Fancy Dress Costume

£26.895£53.79Clearance
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Sewing the bottom seam of the inner and outer hood together with a very finished looking seam is the most complicated part of this whole costume. It’s not hard, but it did takes a minute to figure it out. IF THE WAY THIS IS SEWED SEEMS TOO COMPLICATED, PUT THE INNER HOOD IN THE OUTER HOOD AND SEW THE BOTTOMS TOGETHER WITH A ZIG ZAG STITCH ON THE OUTSIDE. Also, when sewing the hood drawstring do you just fold the fabric over the drawstring and sew from the inside? Is there anything you do to make those edges smooth or is this seam nice and hidden when the hood is on? There may be alignment issues with some games that may need to be manually fixed for a specific target internal resolution.

Hi Kylie. Everything on the costume is sewn together. The pins are in the pictures to show where to sew it. My son is an accident waiting to happen, so he and pins would not mix! Thank you for stopping by and letting me clear that up:) – Nicole Reply DXT5 textures may yield higher quality than DXT1 textures. This is the format that should be used for images with alpha (if not converting to BC7). Dolphin 5.0-19499 - VideoCommon: avoid segfault when loading a PNG with no custom texture data levels Dolphin 5.0-19590 - VideoCommon: add additional error logs for asset loading and don't crash when asset no longer exists on reload If a texture requires mipmaps, the dimensions will be followed with an "m" flag (Example: tex1_256x256_ m_efef240984783a47_14.png).Starting with Dolphin 5.0-3506, DDS textures can have built-in mipmaps and do not require external mipmaps mentioned above. This means a DDS texture and all of its mipmaps can be built into a single file. PNG images can not have internal mipmaps, and will always need another image per mipmap layer. DDS internal mipmaps should only be created within mipmap "m" textures, otherwise it's a waste of resources as Dolphin will not make use of them. PM)Echoes Wrote: Not at all, Han. Dolphin will rename almost everything! About 95% of the files or more. Change the "Convert high res Textures" in the .ini to "True" and Dolphin will take care of the rest as you play. Also note that the old name format will still work anyway. It also supports uncompressed DDS textures: DX9 ARGB, DX10 RGBA, or DX10 BGRA. Ishiiruka can not use DX10 RGBA, Red/Blue will be reversed. Below is an example of a lava texture that uses arbitrary mipmaps in Super Mario Galaxy, as dumped by Dolphin.

When playing the game, dumped textures will show up in ..\DolphinUserFolder\Dump\Textures\. Textures must be loaded in-game for them to dump. You can not dump the entire game in one go. Textures can not be dumped from the disc themselves, as the filenames will not match the hash needed by Dolphin. The only way to dump all textures is to play the entire game and experience all textures in-game. The final mipmap should always have dimensions of 1x1. This holds true even if a dimension hits 1 before the other. In this case, continue to halve the larger dimension, and keep using 1 for the other.degasus: Hopefully more clear now with a few more examples (even/odd dimensions). It's a concept I have trouble explaining (and even grasping at first). Was trying for more of a "how to" than an article though. I am also including an HD remake of the Gamecube fonts that are now included with Dolphin, so any game that uses these fonts will load this texture.

Some textures dumped by Dolphin contain the mipmap (_m) flag, and are accompanied by smaller versions of the same image that contain a (_mip#) suffix. These are known as mipmap textures. Mipmaps are a collection of images all containing the same image but created at progressively smaller resolutions. Some textures require mipmaps to avoid "shimmering" in the distance. Mipmaps can also contain different images on lower levels to create unique effects. These are called arbitrary mipmaps and are covered more in the next section. Textures without the "m" flag should not be created with mipmaps. Dolphin will not make use of mipmaps if the game that the texture was dumped from did not make use of mipmaps for that texture.That’s too bad about the fabric! At the time it was easy to find and inexpensive. I have to say, I’ve made many costumes with felt because it’s easy to work with (you can hot glue it) and inexpensive. It would certainly work easily for the fin and that’s what the waves on his t-shirt are made with. You may want to give good old fashioned gray felt a shot and see how it looks! Lmk what you come up with. Reply DXT3 should not normally be used as it is the same size as DXT5, only supports 4-bit alpha, and can create noticeable banding. After seeing the inner & outer hood together at the bottom seam, do you sew the 2 front sides of both hoods together? I’m trying to figure out how to finish off the seams along the face. Thanks for any instruction on this! Reply Once your pattern is taped together, fold your fabric in half with the wrong sides out (so pen does not show on your final hood). Place the pattern down and draw a line around it. I used pins to hold the two pieces of fabric together while I cut it out so they would be identical. Encinitas California Palm Trees Sunset Patch 3.5" Embroidered Iron-On Applique Vacation Beach Ocean Sea Life Swimming Sun & Sand Surfing

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