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Clickern bis zur Prüfungsreife: Sinnvoll - nützlich - zielorientiert

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Plants useful for their passive effects:• Don't grow baker's wheat. Chocoroot has the same effect with similar maturation but also also a longer lifespan and a harvest boost By starting with lots of White Mildew or with only about 4 Brown Mold plants, you can make the White Mildew blooms larger than the Brown Mold blooms (there will be more spaces for white milder to appear and fewer for brown mold on every cycle). However, this tends to gradually even itself out. Also be careful that some baker's wheat is always present. If too much cronerice, ordinary clover, or elderwort is getting in the way, you may need to occasionally harvest a few. The need for maintenance (or simple repopulation of baker's wheat) arises very infrequently. When both plants have reached maturity, every tik they have a chance to spawn a new offspring / mutations. You gain +7% of your regular CpS while the game is closed (provided you have the Twin Gates of Transcendence heavenly upgrade). Sugar lumps mature 7 minutes sooner. Dropped by ichorpuff plants. Cost scales with CpS.

When harvesting a garden of BBs, QBs, or DTs, turn on the golden switch and shimmering veil if your bank is very large. Even though the switches are a big startup cost, doing this makes it much easier to maximize these plants' potential (to reach their % of bank cap). If there is an empty plot, it has a chance to start growing a plant based on the adjacent (orthogonal and diagonal) plots. For example, if there are two adjacent Baker's Wheat, the empty plot may produce another Baker's Wheat or a random mutation: either a Thumbcorn or a Bakeberry. The exact probability can be calculated from random list mechanism. In general, the actual number is close, but not equal, to the base chance and can be approximately tripled. Most mutations require mature crops to trigger, but there are some exceptions. Additionally, certain mutations may also be prevented by having too many of a certain species adjacent to a slot (e.g. Ordinary Clover). See the species section below for a complete list of all mutation conditions.Also rarely, you can get an elderwort. I would recommend harvesting it, and here's why: It takes up a space and won't reproduce with any of the other plants present. This can put your garden past a tipping point, making it lose the potential to reproduce itself and eventually die out, leaving just an elderwort or two. Note that there are certain plants which require more than just 2 adjacent plants (Juicy Queenbeet, Shriekbulb & Everdaisy). If you're trying to grow one of these plants, DO NOT FOLLOW the mutation setups shown above (they won't work very well for you, if at all). For Juicy Queenbeets, plant 4 3x3 rings of Queenbeets in each corner. For Everdaisies, fill the 1st and 5th rows with Tidygrasses and the 3rd row with Elderworts. For Shriekbulbs, see this section for more details. Grow a garden full of golden clovers for super-high GC frequency (use clay once they start to mature) Interestingly enough, it appears that the Popcorn garden and the BW/TC/CR garden can coexist in a wood chips garden for a while. Grow a popcorn garden and then plant several pairs of baker's wheat, and both sets of plants will continue to grow. Glovemorel can also appear in this hybrid garden. Eventually, the BW/TC/CR garden will die out because the Baker's Wheat and Thumbcorn get boxed in by longer-lived plants (mainly Cronerice and Doughshroom), preventing their continued spread and reproduction. Duketaters give a vary large boost, but don't expect to have more than about 1/3 of the ones you planted ever to be mature at the same time.

If you don't have that much milk or if you prefer longer-lived plants, Drowsyfern gives the biggest CpS boost. For the second chart, level 6 can be altered to remove its unwanted plots by using the setup for level 7 without the empty top row. However, this uses up one more space in the grid, meaning there is one less space for a new plant to grow. This is optimal if you are not actively managing your Garden to remove unneeded or unwanted plants. Once this garden is established, one of your plants will "pop" upon its decay about every 2 minutes, giving you either 1 or 5 minutes of whatever your CpS is at the time. You can start with a bunch of Crumbspore, or dive right in and plant what the overall proportions of the garden will eventually be: about 7 Doughshrooms and 9 Crumbspores in random locations.Green rot boosts cookie duration (not effect duration), random drops, and frequency. Tragically short-lived, however. This leaves plenty of room to have a few Keenmoss and/or Wardlichen reproducing independently of the clovers. These usually last for white a while, but may require an occasional replanting.

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