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wii-fit

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Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P: Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Phys Ther 2008, 88: 1196-1207. 10.2522/ptj.20080062 Graves L, Ridgers N, Williams K, Stratton G, Atkinson G, Cable N. The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults. Journal of Physical Activity & Health [serial online]. May 2010;7(3):393–401. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010. Kwok BC, Mamun K, Chandran M, Wong CH: Evaluation of the Frails’ Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: study protocol for a randomised control trial. Trials 2011, 12: 155. 10.1186/1745-6215-12-155 Ortutay, Barbara (May 16, 2008). "Nintendo's latest game wants you off the couch". USA Today. Archived from the original on March 9, 2014 . Retrieved April 22, 2014. Due to the similarities between the two products, the Wii Balance Board has been compared to the Joyboard, a peripheral released for the Atari VCS in 1982 by Amiga Corporation. [6] The technology in the Joyboard was less advanced than that in the Wii Balance Board, with four directional switches instead of pressure sensors. [6]

Clark, Ross A.; Bryant, Adam L.; Pua, Yonghao; McCrory, Paul; Bennell, Kim; Hunt, Michael (2010). "Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance". Gait & Posture. 31 (3): 307–310. doi: 10.1016/j.gaitpost.2009.11.012. ISSN 0966-6362. PMID 20005112. S2CID 7785113.

Available October 4th

Take your fitness training to a new level or jump into the Wii Fit experience for the first time with Wii Fit Plus and the Wii Balance Board. Expanding on the experience of the original, Wii Fit Plus includes all the features of the multi-million selling fitness game Wii Fit, but adds in new ways to exercise at home, have fun and become more health conscious. So step on the Wii Balance Board and continue your journey along the path to a healthier lifestyle! Wii Fit Plus is a health and fitness game that lets you dictate the way you exercise at home. Exercise routines can be tailor made based on how much time you have to exercise or which specific areas of fitness you want to focus on. Once you’ve created exercise routines that fit your needs perfectly, save them and return to them again and again for a truly personal keep fit experience. Your calorie counter Zettergren K, Franca J, Antunes M, Lavallee C: The effects of Nintendo Wii Fit training on gait speed, balance, functional modility and depression in one person with Parkinson's disease. Med Health Sci J 2011, 9: 18-24.

A shift of center of pressure (CoP) is an indirect measure of postural sway and thus a measure of a person’s ability to maintain balance. Though originally designed as a video game controller, the Balance Board has become a tool for assessing CoP which has proven to be both valid and reliable. Clark et al. performed a study to prove the validity and test-retest reliability of the use of a Balance Board. The reason to use a Balance Board instead of a force platform is the ability to "create a portable, inexpensive balance assessment system that has widespread availability." Four standing balance tasks were used in this study including a combination of double stance, single stance, eyes open, and eyes closed. Throughout these tests the center of pressure path length was measured and compared to data from an identical study on a laboratory-grade force platform. The study found Balance Board measurements to be reliable and consistently repeatable. [14] Use to improve balance [ edit ]IGN Wii: Best Sports Game 2008". IGN.com. December 18, 2008. Archived from the original on December 28, 2008 . Retrieved December 19, 2008. Only a few attempts have been made to utilize Wii Fit software-based balance metrics in research settings, and only limited success has been achieved. First, in a study by Dougherty et al.[ 23], 9 older adults were asked to undergo a 5-week balance training program using a multi-axis balance training board (Indo Board Balance Trainer, EABO Inc.). The participant’s Wii Fit Age was calculated before and after the intervention and results showed that Wii Fit Age was lower (i.e. improved) following training. Despite this mean improvement, however, no statistical differences were found, suggesting that only some of the balance improvement was captured by the Wii Fit Age metric.

Wikstrom EA: Validity and reliability of Nintendo Wii Fit balance scores. J Athl Train 2012, 47: 306-313. Holmes JD, Jenkins ME, Johnson AM, Hunt MA, Clark RA: Validity of the Nintendo Wii(R) balance board for the assessment of standing balance in Parkinson's disease. Clin Rehabil 2013, 27: 361-366. 10.1177/0269215512458684 Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S: The effects of a multi-axis balance board intervention program in an elderly population. Mo Med 2011, 108: 128-132.Teasell R, McRae M, Foley N, Bhardwaj A: The incidence and consequences of falls in stroke patients during inpatient rehabilitation: factors associated with high risk. Arch Phys Med Rehabil 2002, 83: 329-333. 10.1053/apmr.2002.29623 Most balance interventions involving the Wii Fit system have relied on the balance-specific exer-games included with the Wii Fit software. The goal of the Wii Fit balance games is to move a virtual representation of the participant (called a “Mii”) on a television screen via displacement of participant COP over the WBB. In some games, COP control is only required along a single axis (e.g. medial-lateral), making control of the character more simplistic for the user. In contrast, other games entail greater COP control through simultaneous displacement along both medial-lateral and anterior-posterior axes. Most games last between 30s and 3 min and participants are given a game-specific score after playing that is reflective of their overall performance. An excellent analysis of the various games included in the Wii Fit software was recently provided by Deutsch and colleagues[ 25]. Hanneton S: Coaching the Wii: Evaluation of a physical training experiment assisted by a video game. Haptic, Audio, Visual Environments and Games; Lecco, Italy 2009, 54-57. The female Wii Fit trainer was revealed at the 2013 E3 convention to be a playable character in the 2014 video game Super Smash Bros. for Nintendo 3DS and Wii U. Series director Masahiro Sakurai noted that while he expected that people would see no meaning behind the trainer's inclusion, he included her because of his perception of her uniqueness and to surprise people, [84] instead of doing so for "cheap novelty." [85] It was later revealed by Sakurai, in commemoration of the release of the trial version of Wii Fit U, [86] that the male trainer would also appear, albeit as an alternate character that shares the female's slot and characteristics. [87] [88] The Wii Fit Trainers were announced to return in the series' next installment Super Smash Bros. Ultimate alongside every fighter that has appeared in the series' history at the 2018 E3 convention. [89] Rubenstein LZ, Josephson KR: Falls and their prevention in elderly people: what does the evidence show? Med Clin Noth Am 2006, 90: 807-824. 10.1016/j.mcna.2006.05.013

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