The Legend Of Zelda 2023 Calendar, Month To View Square Wall Calendar , Official Product (The Legend Of Zelda Square Calendar)

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The Legend Of Zelda 2023 Calendar, Month To View Square Wall Calendar , Official Product (The Legend Of Zelda Square Calendar)

The Legend Of Zelda 2023 Calendar, Month To View Square Wall Calendar , Official Product (The Legend Of Zelda Square Calendar)

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Thank you for the kind words - yes American Pizza is a pretty original game, though it borrows many elements heavily from various retro titles, its all from completely different genres mashed together in a unique way. I think / hope that its fun and different enough to gain people's attention. Theres more details about it in my response to Ristar below. The Timeless Adventures of Hazel Witch" (coming out in maybe 18 monthsish) My biggest project, about a little girl witch and her friendly pet bat Chirp. When you are in indoor areas (many castles, her Hogwarts style school, villages with houses etc) its a metroidvania similar to "Symphony of the Night" with full rpg style upgrades, weapon and magic system etc, and with Dizzy/Resident Evil style invetory puzzles, but in outside areas its more like a Sonic style platformer, or a Cotton style shmup when she's on her broom. Its also fully voice acted with a story, similar to Freedom Planet. We have big plans for Hazel, hopefully many games in the series (ala the Dizzy games), merch including plushies, comics and either an animated series or movie - my "day job" is I'm a movie & TV producer. You get bonuses for selling their leftover meat, taking their wallets & phones, recycling their clothes, even government bonuses for reducing surplus population! There's quite a dark sense of humour to the writing in it with a lot of minor social commentary about working for big faceless corporations in thankless minimum wage zero hour jobs... this sense of humour is also reflected by the title - of course, "An American Pizza in Woking" is a take on "An American Werewolf in London", but also the news stories about Prince Andrew... so I made a game about a dangerous predator in a Pizza restaurant in Woking...😂

If its not clear by this point and you haven't seen me mention it elsewhere, I'm autistic, so sometimes a little niggling thing that other people might be able to ignore will ruin an experience for me. I'm aware I might seem a little nuts to most people but there's plenty of other people who feel the same or similarly.Ristar24 Ah, the Saturn version was fanastic I remember fondly getting that in 97 and finally having an arcade perfect version at home - even having the "smooth" option for 60fps upgrade if you want! I was always salty the 32X version got cancelled after the near perfect After Burner and Space Harrier, so finally getting it on Saturn felt like a victroy lap of sorts. Previously, my favourite version was the (obviously very cut down) Master System port, none of the 16bit versions felt quite right to me (and I wasn't aware of the incredible PCE port til later). Again, I really thought your game looks cool and I'll be keeping an eye out for it. Definitely knew 100% what you were going for when I saw it and you've nailed the style The fact its so simple to implement and so many people moan about it means that they are purposefully putting their foot down and telling us what we want, rather than giving us what we think we want. Sadly, though I love them, Nintendo does this a lot.

As for the games, thats more something I do by myself or with my partner, they are all comparitively simple indie titles and more manageable... but even though they are all different genres they use the same engine that I programmed, so much of the work is shared as far as things like handling the graphics, sound, menus, control etc. The first Hazel project is by far the biggest game that will take the longest time, but developing that with the intention of making an many sequels and spinoffs using the same engine, and also adding mini games with different styles of play meant that the engine can be used to make smaller and simpler games much faster to keep me motivated and maybe get some cash and grow an audience and reputation along the way before our big launch. Ristar24 Thanks so much! Yes I played Alex Kidd mostly with the old graphics too, and I can definitely see myself doing that with the new Tomb Raider collection, the chunky polys look nice in HD.Ristar24 Thank you! No I didn't but I remember seeing that it existed for the C64/Spectrum/Amstrad and wondering if it was related to the Warren Zevon song or the old B-Movie! I just looked it up and I see its got a day night cycle where you play a human during the day and werewolf at night - that's cool! Nothing makes me feel happier when I meet someone at a convention and they tell me how one of my projects has affected their family in some little way - becoming an injoke between a couple, someone naming their kid after a character in a film I worked on, something I created helping them get through a hard time. I even wrote a line in a Star Wars movie that ended up becoming a trending hashtag and rallying cry for the women's rights movement and I love that I accidentally ended up inspiring and helping so many people. Magic_Salmon_Pro Yeah my own games I'm trying to fit a specific timeperiod/style (closer to high end 16bit or 2d 32bit games, NeoGeo / Saturn style) and I've worked very hard to get the aethetics and feel as authentic as possible, but again making it 16x9 and having some QOL improvements that don't spoil the effect - Sonic Mania was my inspiration as far as how to retain that 16bit style but in a modern way. Thanks again for the kind words. I too am the most excited for Sonic Superstars, Mario Wonder, and Mario RPG. Those were the games that made this recent Direct super exciting to me and made me feel a bit like a kid again. Genuinely excited for all of them 🥰



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