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Qworkshop QWOCTH21 7 Piece Call of Cthulhu Dice Set, Black and Green, Multi-Color

£20.995£41.99Clearance
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World of Cthulhu – Utilizes the d10 system of World of Darkness called the Storyteller System. World of Cthulhu is designed to allow Cthulhu roleplaying within the World of Darkness universe and system. Dark Streets – Utilizes a d100 percentile dice system from Renaissance Deluxe, which takes its system from OpenQuest, which is based on BRP. Scenarios are set in 1750s London. Characters are members of London’s proto-police force. Dark Streets gameplay is very similar to traditional Call of Cthulhu, emphasizing investigation and deduction while keeping combat occasional and deadly. Sandy Petersen’s Cthulhu Mythos for Pathfinder – Utilizes the d20-based system of Pathfinder. Sandy Petersen’s Cthulhu Mythos is designed to allow Cthulhu roleplaying within the Pathfinder universe and system. Cthulhu Dark – Utilizes a d6, rules-light system. Loosely related to Trail of Cthulhu, with an emphasis on storytelling and the how of things rather than the whether of things. Maintains a focus on cosmic horror within a barebones rules environment.

A descent into insanity is the perfect topic for any friendly game night. Seances aren’t as big as they used to be, but games inspired by Lovecraftian fiction are pretty damn popular.

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Cthulhu Dice uses many signs on the custom die that represent moves of the players. The signs are: Yellow Sign, Tentacle, Elder Sign, Cthulhu or an Eye of Horus. The signs used in Cthulhu Dice are famous glyphs from H. P. Lovecraft's Cthulhu Mythos. Each player takes three glass marbles to represent sanity, and the rest of the tokens are set aside. They’ll also encounter exotic native races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings from the furthest corners of the solar system who have come to Earth for an unknown purpose. Towering over them all are the monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men.

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. Silent Legions – Utilizes a d20 system based on Stars Without Number. Scenarios are usually set in modern times, and while inspired by Lovecraft, includes tools for gamemasters to create their own gods, monsters, cults, and more. The rulebook is intended as a creation toolkit focused on sandbox adventures. Players are issued their roles at the beginning of the game. Players take part as investigators or cult members, trying to stop (or bring about) the apocalypse.

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Cthulhu Live – Utilizes a points-based live action roleplaying (LARP) system with no randomizer. Aims to stay true to the feel of Call of Cthulhu, where investigators are flesh-and-blood humans and violence is consequential. Lovecraft and authors like him always made sure their characters were incredibly human. And incredibly flawed. They were greedy for gain, for knowledge, for power, and that was often their downfall. He had quite a bleak view of humanity, and in honesty, he wasn’t the nicest bloke himself. But he saw people as broken from the off, and this is reflected in the characters and their abilities. No matter who you choose to play as, they’ll always have a unique ability and two shared ones. The way these are written and sound don’t come across as those of a sane person, but one obsessed. It suits the theme beautifully but also makes you realise why these characters are taking on these tasks. They’re haunted with visions of madness. Mansions of Madness is another darker title by Fantasy Flight Games, who seem to be serious fans of the Lovecraftian tabletop game themselves. It’s recommended for 1 to 5 players, just like the average seance. Essential rulebook(s): World of Cthulhu: Lovecraftian Roleplay in the World of Darkness (free) + New World of Darkness Rulebook (1st edition) There’s one more difference: Mansions of Madness can be played with an accompanying app that takes over the role of the Keeper.

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