Extra Strong Liquorice Imps in Tin 20g (Pack of 1)

£9.9
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Extra Strong Liquorice Imps in Tin 20g (Pack of 1)

Extra Strong Liquorice Imps in Tin 20g (Pack of 1)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ql of item you have activated is used as the tool. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Hey man its a great updated guide compared to everything out there but i find a lot of it difficult to understand as a non wurm vet. "This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it." Dont really understand the skill grinder, or what you mean by the rolls. Also what do you mean by diff? Difficulty? Difference? Also how does imping go? What if your imping mats are 1ql (new to WO came from unlimited) so all my skills are trash. Why is it you want 1ql tools? The wood chopping section made no sense to me, why use a lower ql hatchet? Thanks for any help, id like the guide to be clarified to help other new members because the last proper guide that comes up on google is from 2012. Set up a Wurmassistant notification for "Action Queue" With a 25 second notification delay on your first account in the lineup, with a 30 second rare window (20s default, sacrifice 5 valrei items or a bunch of decent ql cordage to get +10 on village bonus) this will make sure you hit the majority of windows while not being wasteful with materials once you factor in the craft timer. So best way to grind in pve would be to pen a troll in a cave and keep it starving but not dead, as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists.

Mag - Light token to 35 (50 if low alignment), frost protection to 55 (can go to 65 with it, blaze is better skill/hour but uses more favor/skill), blaze to 70 (if linking only use to 80, lurker better favor to skillgain ratio), lurker in dark/woods to 100 From this, we can see that because the wagon is too difficult for me to make, if I'm skilling using creation, I would not want to use the wagon at all, but instead something closer to this range of success. Of course, higher or lower QL materials will also affect the creation chance, hence you may need to play around with different qualities and find what's best to suit your skill for the item you want to create. The same applies for tools, their QL will affect the difficulty level of creating an item, as well as, I believe, improving it. (The latter I'm not too sure, so someone please correct me if I'm wrong). First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Wounds on your hands lower your effective first aid skill which means you can use lower diff to grind.Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach).

Vyn - Opulence to 35 (50 if low alignment), Fire protection to 55 (can go to 65 with it, glacial is better skill/hour but uses more favor/skill), glacial to 70, lurker to 100 ( can cast coc/woa/aosp and sell that instead for a more casual grind) Ice Nic Shots (18mg, VG/PG 70/30, stamdard freebase nicotine) – 1 of these will make 60ml of 3mg liquid with an icy touch when mixed with an Imp Jar 50ml Shortfill Fish nets work until like 40 or so then gains drop off hard. Spear fishing is very good for grinding, but requires you to be watching the game, compared to using a fishing rod which you can set up a wurmassistant notification for when a fish is hooked. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, it can vary greatly.

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Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Unflavoured Nic Shots (18mg, VG/PG 70/30, stamdard freebase nicotine) – 1 of these will make 60ml of 3mg liquid when mixed with an Imp Jar 50ml Shortfill Once you've got that set up, light your forge and heat up the lumps, while they're heating up set up your accounts in an organised fashion so you don't have to mess around with alt tabbing or anything like that to see the create button in the craft window. Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are.



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