Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Every turn, Troggoths can attempt to regenerate D3 wounds on a 4+. This adds +1 to the roll, making it a 3+. This makes for reliable healing which will make the fairly tanky Troggoths far more frustrating. Command Ability: Oblivious to Sorcery This week we have a bit of a treat for Gloomspite Gitz players in the August issue of White Dwarf. An actual subfaction was introduced for this oft-neglected army: The Jaws of Mork. This faction is aimed at people who really loves squigs. Do you like squigs? I sure do, so if that sounds like a good time then keep reading for possibly your best opportunity for a squig focused list. The Lore

Simple roll a D6 each round and on a 4+ gain a command trait. Welcome addition and hardly a bad thing to have. Artefact: Aetherquartz Studded Hide There’s three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. Firstly, Alpha Trogg provides two extra wounds and the Monster keyword, a small mercy for everyone who thought they should be monsters anyway. Trogg Smash is a once per battle 3” mortal wound bomb that triggers after the Troggboss fights. Most intriguing is Loonskin which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Artefacts Veteran Gitz players will notice that three of the old moon buffs have been cut, and the extra CP and cast bonuses will be rough to lose, but we promise good news from here on in. Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping MegamobTOTAL: 2000/2000 WOUNDS: 142 LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ENDLESS SPELLS: 1/3 ALLIES: 0/400 For those of you with a spiderfang general, Spider Riders can be battleline and certainly exist. A bit more exciting is the Arachnarok Spider with Spiderfang Warparty , giving the faction its sole ability to monster mash if you’re that way inclined. No longer relegated to being the worst big spider but it’s battleline I guess, the warparty now counts as 10 models for contesting objectives which is really good! Behemoth

Badsnatchers are also new and provide a buff to your moonclan wizards, letting you reroll one of your casting dice if they’re within 9” of another moonclan wizard. Rerolls to casting is nice, but the moonclan lore isn’t quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Improved Moon Mechanics – The bad moon isn’t going to be immediately flying off the board before you can use it anymore, and there are new ways to count your models as under its light even when they aren’t. The lore section notes that members of the Destruction Grand Alliance have a curious ability to adopt the traits of the realms they live in, allowing them to spread more than other races. The Gitz of Shyish carve out an existence in the hellish afterlife realm by becoming predators in its dark and nefarious landscape. The Grimscuttle of Shyish worship a deity who’s true name is unknown, but goes by The Spider God, The Feaster of Beyond and the Scuttler in the Void among others. Like the Gloomspite Gitz other deities, it’s impossible to tell if this being is real or the product of too many ingested mushrooms. Regardless, the Grimscuttle Followers are a very real threat, appearing in the night under a full moon to ensare victims to sacrifice to their god. Loonshrine Update, Spider Rider Edition

Allegiance Ability: Drawn to the Aetherglow

This isn’t a terribly long article because there just isn’t a lot here. The fluff is pretty much what you’d expect, just a bunch of dudes having fun causing mayhem, and the rules aren’t anything we haven’t seen before but they’re powerful and are new for the Gloomspite Gitz. I do like this a little more than Jaws of Mork. Not for anything special about what the Glogg’s Megamob does, but Gloomspite Gitz needs more subfactions, and this is a very different playstyle from what they normally get. While traditional Gloomspite lists favor hordes of Gitz attempting to overwhelm their foes this gives more weight to a handful of big strong models. None of the features are particularly unique or clever, they’re pretty bog standard abilities like generate command abilities or a 5+ feel no pain relic. What it does do is encourage this unique playstyle by giving it much needed boons that support the strength of the troggoths. There are a mountain of warscrolls here, so this isn’t an exhaustive list of everything in the book and everything that’s changed. Heroes Path to Glory rules for your Gloomspite Gitz to concoct strange and esoteric potions to empower your clan.

Each time a Grimscuttle Spiderang unit is affected by a spell, you can roll a die. On a 5+ ignore any wounds inflicted by that spell. Decent, if your opponent brings a lot of magic, as it negates the whole thing rather than negating one wound for each 5+ like a Feel No Pain does, but it also focuses on a specific niche (spellcasting) rather than Mortal Wounds in general, and is all-or-nothing. Allegiance Ability: Drawn to the Aetherglow The faction probably needs a new battletome written from the ground up. The original was written fairly early on in Age of Sigmar 2.0’s lifespan and so the designers had not yet worked out all the kinks. It seemed, frankly, absurd to ask for a new book before but now Slaanesh is getting a new book after already getting to spend almost a year as the top competitive army, and gitz didn’t even get that. Ideally it’s something that can be worked on in the near future, whether through a new battletome or some hefty new additions in a future Broken Realms book. Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat. The Badmoon rises again with another Tome Celestial augmenting the Gloomspite Gitz. Recent issues have given us The Jaws of Mork, dedicated to Squig heavy lists and Troggherds for Troggoths. The third (and final?) Tome Celestial for the faction is centered around the Spiderfangs, giant arachnids that the Gitz lead into battle to help compensate for their diminutive size. Squigs are fang-filled mouths on legs that bounce across the battlefield. All squigs move a random distance, so neither you nor your opponent can predict quite where they’ll end up. Some grots are brave, foolhardy or insane enough to ride squigs into battle like lethal space-hoppers.Your mandatory command trait for a Grimscuttle Webspinner Shaman. Once per game, during the combat phase you can activate this trait to give all Spiderfang units (on the entire field!) the Light of the Bad Moon, even if it’s disappeared from the game. This is only your guys, to be clear, and the relevant buffs for a Spiderfang list are: In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Grots make up the bulk of most Gloomspite Gitz forces. Shootas and Stabbas are weak and cowardly but they’re also incredibly numerous. Hidden in their ranks are deadly and suicidal Loonsmasha Fanatics, mushroom-maddened grots whirling lethal balls and chains with devastating force. This review was completed using a copy of Battletome: Gloomspite Gitz given to us free by Games Workshop. Not optimum but very fluffy, we bring Loonbosses on two kinds of Squigs, 2 Squigherds and Squighoppers and some Boingrot Bounderz and Mangler Squigs to round out the list. Skragrott is there to bring some magical support and hey, he has squigs holding his cape so I’d say he deserves to be in the Squig appreciation club. This list is pretty straight forward, you move fast and kamikaze into your opponent. Thanks to the Moon-Biter Squigalanche you’ll get an early lead on your opponent with a 6″ movement, and each turn get to reroll your movement if things go sour.

The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10” move – this is a nice change for all of the big spiders. The warscroll spell here got a little bit worse as it’s +1 to the mortal wounds done by the target unit rather than double, but remember that doubling ability is now a command trait. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Battleline It provides a flexible basis for an army at a good bundle price, but may not be the right way to start if you want to double-down on a particular theme, like Squigs or Troggoths.

Grimscuttle is a total rewrite from the old White Dwarf rules and feels like it still doesn’t quite get there for what is one of the weaker standalone parts of the army. This now lets you deploy up to two spiderfang units off the board with each skitterstrand that you have already deployed in ambush from beyond – bringing all the units on together when the skitterstrand deploys onto the board. It’s certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9” charges. Battalions There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table. The star of the article, the Jaws of Mork. Up until now, Gloomspite Gitz were one of the few 2.0 books to not get any subfactions so this is actually their first one. If it wasn’t clear by now, this is for people who want to use lots of Squigs, a fairly popular choice for many Gloomspite players. Most of the abilities serve to benefit squig heavy lists in some way and the options here aren’t bad. Like most every book to date, subfactions grant you a new allegiance ability and command ability at the cost of a new relic and general trait you’re required to take. Allegiance Ability: Running Riot



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