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Games Workshop Warhammer 40k - Ork Rukkatrukk Squigbuggy

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It’s no slouch when it comes to shooting, either: The Kill Rig has three ranged weapons – the 48” Heavy D6 ‘Eavy Lobba, that can fire S6 AP-1, 2-damage shots at targets out of line of sight, the S8, AP-2 3-damage Stikka Cannon that can re-roll hits against monster and vehicle targets (and traps them nearby), and the Wurrtower, a brutal 24” Assault 1 S9 AP-3 D6 damage gun that automatically hits its targets and does D3 shots if the kill rig successfully manifested any psychic powers this turn.

The juicy part here is the effect for SQUIG units, giving them +1 to wound when they charge or heroically intervene. This only covers a few datasheets in the book, but they’re good units just on base rate and this makes them incredibly fearsome. This is where the big power for this Clan too, as the rest of what’s here is merely fine, making it ripe for potential souping – an Outrider of a bunch of the Squighog Boyz led by Mozrog feels like it’s begging to be tried. Freebooterz We’ll get the Speed Freekz options out the way first because there’s a clear standout – Junkboss gives the model a 4++, and if you have a Deffkilla Trike this is a great add. The others are a little meh, but don’t forget that the regular traits are all available as well. Begin by painting the body of the Rukkatrukk Squigbuggy using Citadel paints. Apply a mix of colors like Mournfang Brown, Iyanden Yellow, and Macragge Blue to create a patchwork effect that reflects the scrap construction. Leave some areas unpainted to show exposed metal. If a unit from your army starts your Movement phase embarked within a TRANSPORT model, that unit can disembark in that phase. The flatbed itself contains a squig pen overflowing with all manner of bitey, bile and boom squigs, overseen by a grot (who, honestly, is having a pretty hard time keeping the squigs under control).Beast Snaggas! The new Beast Snagga range is largely pretty awesome on the tabletop. Maybe a little too awesome in places, but that’s a problem for da ‘umies to worry about. Orks have access to two Psychic Disciplines in the new codex: The returning Powers of the Waaagh and the new Beasthead discipline, which is exclusive to Beast Snaggas. Patch notes: Powers of the Waaagh!

All the lists for this event can be found in Best Coast Pairings. James Pilkington – Orks – 1st Place Overall this is an interesting and potentially potent part of the book. Trukk Boyz actively switches on some nasty stuff, and the rest go some way towards mitigating one of the challenges you often get in list design, which is taking units that don’t fit the main theme of your chosen faction. Quite a few of these let you amp up shooting units in a melee build or melee units in a shooting or vehicle-focused list, and that’s a neat mechanic that we really like. Warlord TraitsJust before we close for this event, I thought a final interesting thing would be to run down the total army usage across the top eight teams, trying to get some indication of whether there’s any sneaky trends beyond the obvious “good armies still good”, and whether there is more diversity than normal. The answer? Kinda, yeah! Across the 64 total lists in scope, there were: Finishing up with some more esoteric fare, Scorched Gitbonez provides a boost to casting Witchfire powers and some resistance to Perils wounds. It can be taken on a Vehicle, which is cute, but you can do better. Much, Much more exciting is the Beasthide Mantle, giving a Beast Snagga unit +1A and a 5+ ignore wounds. Please do go ahead and put that on your Squigosaurs. This book definitely looks to support some Vehicle-heavy builds, and there’s likely to be some real competition between Sunz and Deathskulls as to where they end up – the former gives you speed, the latter reliability. It’s also possible you’ll mix up both – the power of Deathskulls is more concentrated in their Kultur than the wider options, so an army with a Sunz Warlord and a Deathskulls add-on detachment seems moderately plausible. Goffs Dragolex Alex – Thousand Sons: More Cult of Duplicity as the mainstay, but here splashing in a Cult of Magic sorceror for overwhelming firepower. Eduardo Cortell – Adeptus Mechanicus: You knew it was going to be in here somewhere. Lucius/Mars with lots of Skitarii in the Lucius half and lots of Ironstriders in the other, though only Fusilaves rather than Stratoraptors. From the choice to put the Fusilaves in the Mars detachment (letting them double up on durability buffs) my best read on why no Stratos is that it makes it harder to spike the list with a heavy alpha strike build, as more of its threats can be hidden.

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