Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals

£9.995
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Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals

Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals

RRP: £19.99
Price: £9.995
£9.995 FREE Shipping

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I will talk about my Badger as an example. He has Furious Charge meaning that he gets a bonus to his Strike when he charges a certain distance AND he combines this with Berserk meaning that as he gets damaged there is a chance he can go off in a wild rage. Immediately you’ve got the built-in character for your animals! Armadillos are fast, nimble and tough – they can absorb a lot of damage, and are pretty good in a fight, too.

At the beginning of a campaign, this helps you decide on the direction you want to take your warband and might also dictate which animals join your employ. Additionally, you also have what they call Perfect Rolls. When you roll the highest value on a dice you add a standard +7 to the result. If you’re a cunning fox you’ll have noted that this means even though you might have a lower dice in a certain stat you have a higher chance of rolling that Perfect and overcoming your enemy! Your tabletop becomes part of the Kingdom of Northymbra, the scene of the action. The aim of the game is to defeat your opponent, and how you do this will vary from game to game, as you play through different scenarios. But I can’t resist fiddling with it. Just like any wargamer, generally, you’re always thinking about house rules and how you’d change things and it’s sort of even worse when it’s mine because I kind of can, you know what I mean? I probably shouldn’t, but I can. And so I’ve got to be a bit careful, particularly with a new edition, to make sure I don’t just change things for the sake of changing things because clearly people like the game as it is. And if something’s working, there’s not really any point changing it. Bits that I’m definitely going to change, there’s like the ambush, hiding in ambush rules, that’s got to change. Because it technically works, but it also confuses everyone to the point where some people are just like, “Oh no, we don’t use that,” and that’s a shame. If it’s a bit that people aren’t using, then I’ve obviously written it badly so that’s going to get a complete overhaul. But it’s just bits like that. The rest of it, hopefully it’ll stay the same and just be tidied up. There are a few elements of the model I'm not entirely sold on like the eyes but I think that it matches what I've done so far within the collection so that is a plus!Burrows & Badgers uses the whole gambit of dice to determine scores from a d4 all the way up to a d12. When you fight you roll off between the two appropriate skills (adding modifiers for weapons and such) and the highest number wins. Yeah, it was a mix, really. It depended on who you were working for. I did a lot of 15mm historicals, a lot of six mil sci-fi, and then odd stuff that wasn’t for war games companies. Like I did various bits of jewellery for people, I did broaches and things, and basically whatever work was available, just if it was sculpting,

It makes sense to give you a broad overview of the game and it’s concepts before we dive into anything else. Burrows & Badgers has you playing as animal adventurers, be they good or evil, heading out into the world of Northymbra and trying to stake a claim on this fantasy world.

Osprey Blog

Oh, yeah. Generally, well… Yeah, to a certain extent it does. At least with things like historicals and spears, you can generally go, “Ah, they’ll have to use a brass spear,” and then just not worry about it, which is even easier. But yeah, no, it is that they’re not as hard to sculpt as when I’m, for instance, when I’ve had to do historical stuff for people before. When you’re doing something like Napoleonics and they’re wanting a flank company or whatever, they know exactly how big the epaulettes are, how many buttons they’ve got and similar things, so you end up spending so much time trying to get that side of things right. It’s quite refreshing with something like Burrows & Badgers where nobody can tell me how a magic badger should dress. You can spend hundreds collecting X-Wing's pre-painted ships, but the game's starter set will give you an X-Wing and two TIE Fighters plus everything you need for well under our budget. Image: Fantasy Flight Games After games, you’ll go through all of the standard things you do with campaign games. You’ll roll for injuries and death, spend your experience, pay upkeep for those in your employ, hire new recruits and do some trading. Toads can be equipped to be excellent tanks, and also make very good ambushers; they also make some of the most survivable spell casters in the game.



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