Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

£13.495
FREE Shipping

Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

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Description

Finally, the Sandstorm boards. They cover cities not available based on player count. Preparation Begins I am running out of prayer points.” Move your token to the prayer symbols and gain 2 prayer points. Divine intervention cards and power tiles with a day symbol are benefits for that phase in the game.

Each God’s troops are represented by a different warrior character and colour. The colour coding of the miniatures to your God player board is a good idea. It is easier to locate the troops on the mainboard. This is better than using the same colour/style pieces with different coloured bases. There Is More...

What More You Could Want

The Kemet: Blood and Sand board gameis a re-implementation of Kemet, which was originally released in 2012. Now, I never played the original so this board game review is going to be entirely based in a vacuum from my experience with the reboot. Troops don’t automatically get removed from the board in Kemet combat. It may just be that they retreat. One of the strategic nuances in Kemet, as both aggressor and defender, is figuring out your goal. Do you want to prioritize winning the fight and taking/holding the territory, or are you more interested in keeping your troops around to fight for the same scrap of land again? Are you trying to win or are you trying to thin out the opponent’s ranks, regardless of outcome? Do you want to have the space when the dust settles, or do you just want the other player not to? Different cards serve different goals. The combat system is wonderful. Each player starts the game with the same set of eight battle cards, choosing one to use and one to set aside at the beginning of each fight. The cards, which are the same for all players, include some amount of a strength bonus, a damage modifier, a self-damage modifier, and a defense modifier. Strength wins you the fight, damage removes enemy troops, self-damage removes your own troops, and defense protects your troops from enemy damage. Your battle cards. Will your God’s power tiles save the day or the creature help claim victory? Each victory gives your God a fame point. At night, the temple is a safe haven, or is it? To control the land, your God needs the most fame points. Being sacrificed is an honour and will help your God win. Death is not the end; you may rise and fight another day. The miniatures are beautifully designed and the whole production is outstanding. The rulebook needs work and there were times when learning, it wasn’t easy to find an answer to the question. I found the board bland. This may be deliberate so that the miniatures stand out on it. Why do you only use half the board in a 2 or 3 player game? I want to play on the whole board every game.

Of course, there are a lot more details to each of the actions and phases of the game, but in a nutshell this is a very tight wargame that rewards risk-taking. There are going to be a lot of battles going on! Staking OurC.L.A.I.M. on Kemet: Blood and Sand! Components I like the look of that power tile.” Put your token on the ‘Buy A Power Tile’ space. You can buy a power tile up to the level of that coloured to Pyramid but it will cost you. Kemet was designed by Jacques Bariot - co-creator of party board game Give Me Five - and Guillaume Montiage. The two also worked together on the similarly Egyptian-themed game Nefertiti, which has players finding beautiful gifts to honour the queen and pharaoh’s wedding anniversary.Kemet: Blood and Sand is played over a series of Rounds, each of which consist of a Day and Night Phase. During the Day, players are taking a total of 5 actions that can consist of the following: This is kind of game the EOG loves: great production, relatively easy rules but lots of options for strategy, and a fantastic theme just dripping with atmosphere. Making sure you have the right power tiles and gaining the good divine cards will give you an advantage. Your opponents may be better at preparation. more thought is needed to work out the best places to control. Maybe reducing your opponent’s troops or taking over one of their pyramids. During the night, the temples are a safe haven and could gain you fame. The price to pay is sacrificing your troops. Gain prayer points, divine cards and resurrecting troops to aid you the next day but there is always a cost. Spend your veteran tokens wisely or you will lose them. Victory points were scored by winning battles, claiming pyramids and temples, performing sacrifices, and gaining access to certain magical powers. Once a player gathered between eight to ten victory points - depending on the total number of people playing - they were declared the winner.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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