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Games Workshop - Warhammer 40,000 - Aeldari Guardians

£5.995£11.99Clearance
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You can also take a Warp Spider jump generator along with either a star glaive or a Scorpion chainsword. For those who prefer to slay their enemies from a distance, you also have options to take a shuriken pistol, Reaper launcher, Dragon fusion gun, or death spinner.** If that type of roll involves one D6 (e.g. a hit roll), do not roll a dice; that roll is treated as an unmodified roll of 6. While your Crusade army contains any YNNARI Detachments, each time a YNNARI unit from your army achieves any of the following during a battle, add 1 to your Soul points tally:

STORM GUARDIAN and GUARDIAN DEFENDER units can include Serpent’s Scale Platform or Heavy Weapons Platform models as normal, even though this would mean the unit has a Starting Strength of 11. When forming Boarding Squads for such a unit, split it into one unit containing 6 models and another containing 5. They deploy a combination of powerful psykers who read the skeins of fate to predict the outcome of combat, soldiers who have walked martial paths that grant them skills beyond human ken, hardy walking constructs piloted by the souls of long-dead warriors, and lightning-fast anti-gravity bikes and tanks. The psyker reaches into the minds of the battlefield's combatants, instilling their allies with valour or sapping courage from their enemies. If these new rules are true looks like Eldar Guardians gained an extra 6″ of range which probably is better overall honestly. We had seen glimpses of what looked like new fusion and chainblade bits too so perhaps Storm Guardians may rise up to see some play soon with new ‘assault’ buffs.

Agendas

If the enemy closes in on their position, the Guardians will unleash a withering hail of fire from their Shuriken Catapults, moving steadily to safety all the while. When the Farseers and Autarchs of a craftworld deploy Guardian Defender squads, they do so knowing that they are risking the lifeblood of their people. During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Added range and a guaranteed AP are pretty nice. It might not seem insane right up front, but a buff to weapons and save at once can be really strong. As they can get -3 AP as well. Craftworld Warlord Trait: A Warlord Trait associated with one of the craftworlds. These are only available to WARLORDS that are part of a CRAFTWORLD Detachment (and only if they are drawn from the associated craftworld).

If your army is Battle-forged, < SAEDATH> units in HARLEQUINS Detachments gain access to the following saedath rules, provided every < SAEDATH> unit in your army following a saedath is following the same saedath. If every < SAEDATH> unit in a HARLEQUINS Detachment is following the same saedath, that Detachment is referred to as a SAEDATH Detachment.Guardians are the civilians of the craftworlds, who take up arms as assault teams, pilots and artillerymen. In this way, all Aeldari can play the role of the remorseless killer should the fates dictate it. Among the ever-thinning ranks of the Aeldari, Guardians remain the most numerous of a craftworld's warriors. Yet they are not deployed idly, for every Aeldari life is a precious thing, not to be squandered in pyrrhic victories or needless last stands. Each time a model with this characterisation makes a pile-in or Consolidation move, it can move up to an additional 2".

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