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Games Workshop - Warhammer 40,000 - Necrons Chronomancer

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Any armour affected by a Harp of Dissonance's energies will also lose its environmental seal, exposing a vehicle's or suit of powered armour's occupants to whatever toxic hazards may exist in the ambient atmosphere. Heavy Gauss Cannons are most commonly used by Necron Heavy Destroyers as their standard armament. However, Triarch Stalkers can be armed with twin-linked Heavy Gauss Cannons instead of their usual Heat Ray; allowing the Stalker to better serve in an anti-vehicular role.

Seismic Crucible - A skilled geomancer with a Seismic Crucible may command the very earth beneath his feet and, more importantly, the feet of his enemies. The Harbinger of Transmogrification can precipitate a powerful, localised quake.

A Particle Shredder mounted underneath a Triarch Stalker; note that most Necron Particle Weapons can be characterised by the similar barrel and muzzle design. Staff of Tomorrow - This unique example of advanced Necron time manipulation technology exists a fraction of a second ahead of any given moment in the normal space-time continuum. This property allows Orikan to strike at his target an instant before the foe even moves to do so. The Staff of Tomorrow can also penetrate all known forms of infantry armour, in a similar way to a Power Weapon, further enhancing its devastating effect in melee.

The Stars Are Right" - Wherever he goes, whenever he fights, there is always a chance that the stars will come into alignment and restore to Orikan a portion of ancient power. Whenever this happens, the body of Orikan coruscates with pent-up energy, and his prowess on the battlefield increases tenfold. However, such correct celestial alignments are often fleeting, and Orikan eventually powers down, sometimes mere minutes after he first received his initial empowerment. Key events appear fixed no matter what influence he might exert upon them, while he has become ever more certain that one or more others with a similar vocation to himself are active nearby. A Tachyon Arrow is an intricate wrist-mounted directed energy weapon worn by Necron royalty like Necron Overlords, Necron Lords and Necron Destroyer Lords. When activated, it transmutes a sliver of inert metal into an unstoppable thunderbolt capable of piercing the heart of a mountain. You can choose to equip the Aeonstave instead if you prefer a shorter range Assault D3 weapon. It’s Str 5 -2 AP, damage 1 is still nice but I just preferred the Entropic Lance. A Particle Whip is a very large Particle Weapon, and is unusual in that it only comes in the form of a large, glowing power matrix crystal mounted atop a Monolith. This is a far more static design than the more mobile barrel structure that characterises other Necron Particle Weapons. Nevertheless, a Particle Whip is a dramatic weapon, for when it is about to fire, the Monolith will channel its alien energies through its crystal to unleash devastating arcs of anti-matter lightning.

The Crypteks have developed countless disciplines of techno-sorcery, down through the aeons. Further, each individual Cryptek makes its own unique advancements in its chosen expertise. As such, it is unlikely for two Crypteks to ever wield quite the same abilities and weapons.

Unbeknownst to all but Rahkoz himself, however, is the fact that the chronomancer's powers are not nearly as total as he would have others believe. Rather, he has encountered an undercurrent of influence throughout the Outer Reach that appears interconnected with other times and places far and near.Ethermancers are called the "Harbingers of the Storm," for the fury of the turbulent skies lies at their command. They can summon lightning, or set punishing winds upon the foe. Chronomancer ( Orikan the Diviner) • Plasmancer • Psychomancer • Technomancer ( Illuminor Szeras) • Apprentek In the long millennia since the Necrons' biotransference, Crypteks have become just as stagnant and fragmented as every other aspect of Necron society. In the present era of the late 41st Millennium, the surviving Cryptek Conclaves are maintained out of force of habit more than for any practical purpose.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch Stalker A Death Ray is a ferocious weapon most commonly found as the primary weapon for Doom Scythes. The Death Ray is aptly named and rightly feared, for there is seldom a warning before the weapon strikes, for any sound it makes is lost under the unearthly wailing of the Doom Scythe's engines. A particularly alert foe might recognise the nimbus of energy building up around the focusing crystal, or the abrupt change in air pressure; but few recognise the significance in time. An Abyssal Staff is a weapon used only by Cryptek Psychomancers, and can be considered their signature weapon and symbol of office. Taking on the appearance of a simple staff, its ornate head is as dark as onyx and decorated with arcane symbols designed to prey on the subconscious fears of mortals. Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.Chronometron - The bearer of this arcane device exists slightly outside the flow of time, allowing him to glimpse possible futures and modify his recent actions accordingly. A Cryptek utilising a Chronometron appears blurred, its movements sudden and spasmodic like a primitive pict-reel or degraded hololith.

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