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Games Workshop 99120201064 Tzaangor Enlightened Action Figure

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Split into Brimstone Horrors(Double, Blue Horror):replace the Blue Horror with a Brimstone Horror, but only if Blue Horror is wounded. In serving Sorcerer masters, usually of the Thousand Sons Traitor Legion, they may earn the chance to elevate themselves above their earthly stations, but in truth such occasions are rare, for a streak of cruelty lurks within the warlike soul of every Tzaangor. These are the foot version basic Tzaangors. To me, they seem like a line infantry type of unit in this book – they’re not necessarily there to hit hard or do insane things. They have two wounds with a 5+ save so they’re not as durable as Bestigors, but cheaper. They can run and charge, one of the only sources of that in this book now. The worst part about the unit is that they have different weapon options and things that you have to figure out – the warscroll has four different melee weapon profiles for this one basic unit. Perhaps one of the most maligned models in the BoC bestiary, Cygors are interesting because they can now become Priests if you use the Quakefray. They’re basically a one-shot artillery and anti-wizard piece. They now hit on 3+ instead of 4+, and when at full health they do 5 damage instead of D6 – but they got their range reduced to 12” instead of 18”. Their offensive output has not changed a ton, though the range of their weapons goes from 1” to 2” for all weapons, which is great. They do have a good chance of causing three mortal wounds when they charge (or six if you reinforce them). I just don’t know if they’re worth taking at a 50% increase in points. They are still battleline if you take a Doombull as your general. Maybe I’m missing something here – please leave a comment if you think I’m wrong.

Ogroid Thaumaturge –Not as popular as he once was but he’s a heavy hitter who will mutilate many other heroes in close combat, and is hard to take down as he can constantly heal himself. Play BoC if you love goats, you’re an anarchist, or you’re just a fan of the beastman fantasy archetype. They have always been able to ambush people – jumping out of the forest and surprising your enemy – but this new Battletome allows you to do that with your entire army .Spartan Assault Tank • Fellblade • Decimator • Typhon Heavy Siege Tank • Lord of Skulls • Death Wheel • Plaguereaper • Plagueburst Crawler • Silver Tower of Tzeentch Tough to fill Battalions –Tzeentch has some powerful battalions but the books very married to the Number 9 being Tzeentch’s sacred number so many battalions require 9 units to fill. The Kairic Acolytes go to a great length to conceal their meetings where a Magister or a Kairic Adept would teach powerful spells or plot the next course of action.

Once I’ve got the gold and bone details laid down, I wash both with Agrax Earthshade. It’s a pretty liberal application. The more you add, the older and more tarnished the metal will look. I also wash the axe blades with Nuln Oil at this point and paint the armor straps with Mournfang Brown.

Your friends might not like you – Tzeentch is considered top tier, so you might get a reputation as “That guy”.

These dudes are blenders. Fast moving, 4+ save with four wounds, They shut down enemy commands in the combat phase and if you’re going second, you add one to wound rolls. Again, I love these models, so they’re an include for me. They’re mostly self-sufficient now too, they don’t want a shaman near them helping them out. I’m pretty much always going to be taking 3-6 of them. Beasts of Chaos Tzaangors The one on Disc of Tzeentch has also the same melee profile, 10″ flying Movement and Toughness 4. He has however 28 wounds. Once the Agrax Earthshade wash dries, I highlight the bones and beak with Rakarth Flesh again, and then do some edge highlighting with Reaper Polished Bone to get an even lighter shade. I edge highlight both the weapons and the scale mail with Ironbreaker or Rune Fang Steel, whichever happens to be closer to me when I’m looking for paints.I also dot the eye with Reaper Pure White.Unfortunately, the abilities of particular interest end here as Master of Destiny needs to use an awful high amount of dice to pump the Tzaangor abilities up to 6 and the Guided abilities are really situational. When your units Ambush onto the board, they start 9” away from enemies and get a +1 to your roll to charge. Bestial Cunning allows the Hero to choose one unit in reserve after deployment to start 7” away from enemies. One of the best of the bunch if you have one very strong unit you’re relying on as 7″ pushes charges into “more likely than not” territory. The Rituals mentioned above are new and provide an additional layer of strategy for Generals – Propagator of Ruin allows you to do a second Heroic Action with the General without taking mortal wounds. Not great, it’s rare you’ll truly need to do 2 with one character, unless you’re running slim on heroes. Don’t let the latest Warhammer news slip through your hands like so much Rubric dust – sign up to the Warhammer Community newsletter and stay ahead of the curve, just as Tzeentch intended.

Heldrake • Stormbird • Thunderhawk • Chaos Storm Eagle • Chaos Fire Raptor • Hell Blade • Hell Talon • Harbinger • Chaos Dreadclaw • Kharybdis Assault Claw • Fire Lord • Doom Wing Just for fun here we present few thematic warbands, meant more for fun or narrative context than for competitive play. Note that in narrative play you need to complete a quest that allows you to recruit a Hero before being able to add him to your roster. Tzeentch Arcanite warbands called Covens have been occupying abandoned towers in the despoiled territory to perform their dark experiments and influence the warring warbands pitting them against each other.

The Skin and Cloth

The Tzaangor Enlightened are good leader options, in particular the one on Disc, while a Skyfire is a heavy hitter with high wounds that can complement an army otherwise made of Tzaangors or Acolytes in various proportions. Firstly, even “normal” Tzaangors are receiving some new toys in the Thousand Sons codex. As well as being able to make use of Stratagems like Webway Infiltration (discussed in our Faction Focus earlier this week), they’ve even got a Stratagem on their own in Cycle of Slaughter: This spell is all about shutting down enemy commands. Rally and Inspiring Presence can’t be used within 6” of one of the three pieces of the spell (it used to be 12”). If an enemy model issues a command within 6” of the spell on a 5+ the command is not received and the command point is lost. We have ways to mess around with enemy commands in this book, so this adds to it. It no longer gets removed if enemies come near, which makes it much better. Doomblast Dirgehorn

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