M.A.D.: Mutual Assured Destruction (Modern Plays)

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M.A.D.: Mutual Assured Destruction (Modern Plays)

M.A.D.: Mutual Assured Destruction (Modern Plays)

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In the middle of the film Ice Station Zebra, this Trope is discussed (" a wonderful acronym, if there ever was one! Campbell Craig and Sergey Radchenko argue that Nikita Khrushchev (Soviet leader 1953 to 1964) decided that policies that facilitated nuclear war were too dangerous to the Soviet Union. By the time of the 1962 Cuban Missile Crisis, both the United States and the Soviet Union had developed the capability of launching a nuclear-tipped missile from a submerged submarine, which completed the "third leg" of the nuclear triad weapons strategy necessary to fully implement the MAD doctrine. Indeed, before the end of the Cold War, most academics thought the acronym "MAD" was appropriate - the strategy seemed insane.

Comfort of Mutually Assured Destruction The Cold Comfort of Mutually Assured Destruction

In the Mirror Universe of Justice League: Crisis on Two Earths, the Justice League's Evil Doppelgänger the Crime Syndicate unofficially ran the world through bribes and intimidation and the public have been reduced to Apathetic Citizens who believe that if they just keep their heads down they'll be left alone, with the U. Saturday Morning Breakfast Cereal: Jack and the accidental invention of high-fantasy drop warheads . MAD may not apply to the situation in North Korea because the theory relies on rational consideration of the use and consequences of nuclear weapons, which may not be the case for potential North Korean deployment. The principle of the game is that while each player prefers not to yield to the other, the worst possible outcome occurs when both players do not yield. Proponents of MAD as part of the US and USSR strategic doctrine believed that nuclear war could best be prevented if neither side could expect to survive a full-scale nuclear exchange as a functioning state.

One of the purposes of the Admiral Peary is to place a nuclear launch platform in orbit of Home, the Race's homeworld in Tau Ceti, a clear case of Gunboat Diplomacy: either the Race deals with humans on equal terms, or both Earth and large areas of Home will be destroyed. Petey points out that eventually they'll find someone who does like the fail state, and then the entire galaxy will die, so they need to find a better solution. Tesla, Nikola, The New Art of Projecting Concentrated Non-dispersive Energy through the Natural Media, System of Particle Acceleration for Use in National Defense, circa 16 May 1935. When the possibility of nuclear warfare between the United States and Soviet Union started to become a reality, theorists began to think that mutual assured destruction would be sufficient to deter the other side from launching a nuclear weapon.

Top free games tagged nuclear-war - itch.io

To avoid this, countries may design their nuclear forces to make decapitation strike almost impossible, by dispersing launchers over wide areas and using a combination of sea-based, air-based, underground, and mobile land-based launchers. Civ 6 ramped it up by making Nukes a bit more life-like by making radiation last for decades of in-game time and lethal to any units in the area (previous games had radiation represented by pollution which would destroy only productivity of the affected tile until a worker could clear it and rebuild the damaged improvement). Steelhooves: In a world where not everyone is sane, it is the height of insanity to believe you could create a weapon so devastating, so horrible, that no one would dare use it. For example, Richard Jordan Gatling patented his namesake Gatling gun in 1862 with the partial intention of illustrating the futility of war. Even with the Cold War ending in 1991, deterrence from mutually assured destruction is still said to be the safest course to avoid nuclear warfare.

Having a three-branched nuclear capability eliminated the possibility that an enemy could destroy all of a nation's nuclear forces in a first-strike attack; this, in turn, ensured the credible threat of a devastating retaliatory strike against the aggressor, increasing a nation's nuclear deterrence. Fallout: Equestria: Fluttershy, as Equestria's Minister of Peace, created the megaspell as a part of the CARE initiative (Communally Assured Reciprocal Existence) with the intention of it being used to augment shields and healing magic. The theory goes that if each side knows that there is no way it can survive a nuclear war, it will get too scared to start one. In the final Quatermass series, the eponymous British scientist is not happy about his planned Moonbase being used to launch nuclear missiles for a proposed Dead Man deterrence strategy — the idea being that if an aggressor nuked Britain, missiles would launch from the Moon and wipe out the attacker three days later.

Mutually Assured Destruction - TV Tropes Mutually Assured Destruction - TV Tropes

It doesn't work in the long run, with Death's End bringing with it the destruction of the entire Solar System, but points for trying.The concept was also described in 1863 by Jules Verne in his novel Paris in the Twentieth Century, though it was not published until 1994. It may come up in hypothetical World War III scenarios or works set in the late-era (1980s) of the Cold War.



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